branchrust_reboot/main/render_pipeline_testing/deferred_lighting_optimizationscancel
4 Commits over 0 Days - Infinitycph!
Fixed the Forward+ shadow and attenuation for directional lights
Fixed the light attenuation for the Forward+ path
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure