branchrust_reboot/main/render_pipeline_testing/deferred_lighting_optimizationscancel

4 Commits over 0 Days - Infinitycph!

20 Minutes Ago
Fixed the Forward+ shadow and attenuation for directional lights
23 Minutes Ago
Fixed the light attenuation for the Forward+ path
40 Minutes Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
1 Hour Ago
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure