branchrust_reboot/main/rust_metricscancel

31 Commits over 62 Days - 0.02cph!

1 Year Ago
Fix compile error
1 Year Ago
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1 Year Ago
merge from main -> rust_metrics
1 Year Ago
▊▄▍█▌▆ ██▇█▊▇▌ & ▄█▄█ ▉▆▆▇ ▄▆▇▋▌▇ ▆▄▇▊▋▄▅ ▇▋ ▌▋▇▊▍
1 Year Ago
Fix GC counting for every single frame
1 Year Ago
merge from main -> rust_metrics
1 Year Ago
Switch screen size to use Display & save some additional convars
1 Year Ago
Applied changes from code review
1 Year Ago
Add flush_anlytics command & codegen
1 Year Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
1 Year Ago
Reapply removed #if CLIENT
1 Year Ago
Applied #if to disable all of gameplay analytics code to be safe
1 Year Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
1 Year Ago
Region out gameplay analytics
1 Year Ago
Fixed missing #if CLIENT
1 Year Ago
Log server performance too & double check seperation between client & server stats
1 Year Ago
- Only log client performance when in server - Reuse lists
1 Year Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
1 Year Ago
Added ability to disable client analytics from manifest Added lowest & highest percentile of fps + more stats Changed to new analytics url
1 Year Ago
Merge from main -> rust_metrics
1 Year Ago
Merge from main -> rust_metrics
1 Year Ago
Fix loop typo & serialize objects as objects instead of strings
1 Year Ago
Loop through frametimes from highest to lowest
1 Year Ago
Apply more stuff from main thread & add session id
1 Year Ago
Grab hardware info on main thread & fix analytics not sending on client
1 Year Ago
Splitting uploader to be client or server
1 Year Ago
Merge from main -> rust_metrics
2 Years Ago
Split client & server metrics + compile fixes
2 Years Ago
Added more graphics settings
2 Years Ago
Include every graphics setting
2 Years Ago
Base of client & gameplay analytics