branchrust_reboot/main/save116/procgencancel

28 Commits over 31 Days - 0.04cph!

9 Years Ago
Forest rock clutter and bushes
9 Years Ago
River source prefab adds decor topology
9 Years Ago
Various splat mapping improvements
9 Years Ago
Cliff mesh variety and visual improvements
9 Years Ago
Tweaked waterside rock terrain adjustment
9 Years Ago
Merge from main
9 Years Ago
Prefab mountain topology updates
9 Years Ago
Fixed regression that caused rocks to occasionally overlap roads
9 Years Ago
Micro cliff tweaks
9 Years Ago
Merge from main
9 Years Ago
Randomize road width slightly Rivers react to obstacles in a more natural way Reduced river and road vertex count slightly Fixed riverside and roadside topologies reaching too far around rivers and roads Tweaked river and road splat adjustment fade Fixed rivers sometimes randomly failing to be added to the water map (physics weirdness) Added normal smoothing factor to road and river meshes Fixed mesh normal discontinuities when rivers and roads have to be split for collider perf
9 Years Ago
Merge from main
9 Years Ago
First terrain splat pass no longer calculates slope
9 Years Ago
Road and river side cliff topology
9 Years Ago
Clutter topology generation in its own script
9 Years Ago
Fix for incorrect cliff topology in certain cases around mountains
9 Years Ago
Add micro cliffs to the sides of roads and rivers when appropriate
9 Years Ago
Better river analysis (finds a near-optimum distribution)
9 Years Ago
Fully deferred cliff detection (fixes a number of splat mapping issues)
9 Years Ago
River generation improvements Road and river terrain adjustment improvements Micro cliff placement improvements
9 Years Ago
Resource cluster tweaks
9 Years Ago
Removed unused
9 Years Ago
Organization
9 Years Ago
Cliff tweaks
9 Years Ago
Tree stuff
9 Years Ago
Fixed river source prefab being on the wrong physics layer Fixed floaty rocks on river source prefab
9 Years Ago
Vegetation scale adjustments
9 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests