branchrust_reboot/main/save116/procgencancel
28 Commits over 31 Days - 0.04cph!
Procedural bush placement reboot
Bushes spawn around rock clusters and forests
Bushes spawn along the beach-grass transition (rather than all over the beach)
Ores always spawn around rock clusters (same overall count on map as before)
Ores are easier to spot (slightly bigger, always near rocks) and more grounded
Small trees spawn around rock clusters and forests
Vegetation scale adjustments
Fixed river source prefab being on the wrong physics layer
Fixed floaty rocks on river source prefab
River generation improvements
Road and river terrain adjustment improvements
Micro cliff placement improvements
Fully deferred cliff detection (fixes a number of splat mapping issues)
Better river analysis (finds a near-optimum distribution)
Add micro cliffs to the sides of roads and rivers when appropriate
Fix for incorrect cliff topology in certain cases around mountains
Clutter topology generation in its own script
Road and river side cliff topology
First terrain splat pass no longer calculates slope
Randomize road width slightly
Rivers react to obstacles in a more natural way
Reduced river and road vertex count slightly
Fixed riverside and roadside topologies reaching too far around rivers and roads
Tweaked river and road splat adjustment fade
Fixed rivers sometimes randomly failing to be added to the water map (physics weirdness)
Added normal smoothing factor to road and river meshes
Fixed mesh normal discontinuities when rivers and roads have to be split for collider perf
Fixed regression that caused rocks to occasionally overlap roads
Prefab mountain topology updates
Tweaked waterside rock terrain adjustment
Cliff mesh variety and visual improvements
Various splat mapping improvements
River source prefab adds decor topology
Forest rock clutter and bushes