branchrust_reboot/main/save118cancel

32 Commits over 30 Days - 0.04cph!

8 Years Ago
Manifest
8 Years Ago
Network++ Save++
8 Years Ago
Merge from main
8 Years Ago
Slight clutter rock density reduction
8 Years Ago
Driftwood spawn patch size tweaks
8 Years Ago
Slight bush density reduction
8 Years Ago
Some monument loading time optimizations
8 Years Ago
Fixed radtown_small_3 monument topology excluding some underground structures (RUST-838)
8 Years Ago
Fixed that some airfield walls were floating slightly above terrain
8 Years Ago
Increased mushroom count
8 Years Ago
Bushes and clutter rocks stay away from forest splat (to make mushrooms there easier to spot)
8 Years Ago
Wild pumpkin and corn spawns are their own separate entities (don't have to be watered, spawn fully grown) Mushrooms only spawn in forests (on ground where no grass is growing) so finding them is easier Converted collectable spawn populations to the more balancing-friendly population scaling mode
8 Years Ago
Water level test does a quick check for river water depth
8 Years Ago
Fixed micro cliffs sometimes spawning on roads
8 Years Ago
Tweaked biome distribution and transitions
8 Years Ago
Post process terrain slopes near water to reduce wave clipping
8 Years Ago
Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
8 Years Ago
Hacked wire plugin to work with different connection offsets on every object
8 Years Ago
Updated wire plugin
8 Years Ago
More distance between prefab mountains
8 Years Ago
Disabled mountain splat transfer (slows down terrain generation too much for now)
8 Years Ago
Editor texture channel copy tool for mountain masks
8 Years Ago
Mountain splat transfer implementation
8 Years Ago
Mountain splat settings
8 Years Ago
Mountain splat maps
8 Years Ago
Mountain topology textures
8 Years Ago
Terrain basemap includes terrain painting layer
8 Years Ago
Arid mountains
8 Years Ago
Temperate mountains
8 Years Ago
Clamp world size to 6000
8 Years Ago
Merge from main
8 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)