branchrust_reboot/main/save146cancel

96 Commits over 30 Days - 0.13cph!

8 Years Ago
Merge from hell
8 Years Ago
occluders for office buildings, office interiors fix for RUST-1446 - one sided collider in industrial building g Rubble pile tint mask + biome tinting
8 Years Ago
launchsite tweaks, missing ladders
8 Years Ago
merge from foliage
8 Years Ago
procmap uses new foliage
8 Years Ago
Rocket factory LOD/COL/Prefabs
8 Years Ago
Silo occluder is on correct layer now Fixed jumping distance on jmp puzzle launchpad Fixed office building ladder angle Fixed gaps between doors & doorframes, geometry gaps Planter material fix Missing rods collision on giant floodlights Splat painting pass
8 Years Ago
Rocket factory exterior LOD/COL
8 Years Ago
Rocket factory ground
8 Years Ago
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
8 Years Ago
Rocket factory / scene/lod/colider fixes
8 Years Ago
Merge from hapis5
8 Years Ago
scene stuff
8 Years Ago
re-committing cave changes
8 Years Ago
Re-committing Damian's changes
8 Years Ago
Loot spawns Made rocket factory exterior render further
8 Years Ago
Office interiors, occluders removed on glass panels segments
8 Years Ago
backup
8 Years Ago
Copying changes from hapis5
8 Years Ago
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
8 Years Ago
scene stuff
8 Years Ago
scene stuff
8 Years Ago
wip
8 Years Ago
Portacabin walkway LODs/COL/Prefabs Pavement merge and vertex paint Door rotation fixes Fixed colision material on ground Fixed vertex paint on ground LODs Created placeholder loot placement
8 Years Ago
tweaks / fixes to scene
8 Years Ago
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
8 Years Ago
Merge from main
8 Years Ago
Forest dead branch clutter collider shouldn't block movement anymore Stone collectables and tree stump displace grass around themselves
8 Years Ago
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
8 Years Ago
Fix for RUST-1694 - Double door at powerplant
8 Years Ago
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
8 Years Ago
Caves Scene2Prefab
8 Years Ago
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
8 Years Ago
Manifest
8 Years Ago
wip
8 Years Ago
Reduced wind on creeping plants
8 Years Ago
Additional warehouse LOD Support beam LOD/COL/Prefab Fixed door scaling Ground pipe hole LOD/COL/Prefab
8 Years Ago
Launchsite scene2prefab
8 Years Ago
hapis stuff
8 Years Ago
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
8 Years Ago
Warehouse occluder Rocket factory occluder
8 Years Ago
Lift prefabs, manifest
8 Years Ago
renamed a prefab
8 Years Ago
prefab, manifest
8 Years Ago
Lift saves and loads the current floor
8 Years Ago
launchsite lifts placement for test
8 Years Ago
Adjusting lift destination height
8 Years Ago
Baked more vertexpro bs to assets Launchsite scene update
8 Years Ago
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
8 Years Ago
Serialization fix