branchrust_reboot/main/save146cancel
96 Commits over 30 Days - 0.13cph!
occluders for office buildings, office interiors
fix for RUST-1446 - one sided collider in industrial building g
Rubble pile tint mask + biome tinting
launchsite tweaks, missing ladders
Rocket factory LOD/COL/Prefabs
Silo occluder is on correct layer now
Fixed jumping distance on jmp puzzle launchpad
Fixed office building ladder angle
Fixed gaps between doors & doorframes, geometry gaps
Planter material fix
Missing rods collision on giant floodlights
Splat painting pass
Rocket factory exterior LOD/COL
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
Rocket factory / scene/lod/colider fixes
re-committing cave changes
Re-committing Damian's changes
Loot spawns
Made rocket factory exterior render further
Office interiors, occluders removed on glass panels segments
Copying changes from hapis5
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
Portacabin walkway LODs/COL/Prefabs
Pavement merge and vertex paint
Door rotation fixes
Fixed colision material on ground
Fixed vertex paint on ground LODs
Created placeholder loot placement
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
Forest dead branch clutter collider shouldn't block movement anymore
Stone collectables and tree stump displace grass around themselves
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
Fix for RUST-1694 - Double door at powerplant
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
Reduced wind on creeping plants
Additional warehouse LOD
Support beam LOD/COL/Prefab
Fixed door scaling
Ground pipe hole LOD/COL/Prefab
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
Warehouse occluder
Rocket factory occluder
Lift saves and loads the current floor
launchsite lifts placement for test
Adjusting lift destination height
Baked more vertexpro bs to assets
Launchsite scene update
LOD scripts take distance mode (XYZ or XZ) - useful for lifts