branchrust_reboot/main/save161cancel
                         
                     
             
         
     
    
        
39 Commits over 30 Days - 0.05cph!
    
    
        
            
            
            
                
                Merge from building_system_3.2
                
                
                
                
             
         
        
            
            
            
                
                Fixed possible monument prefab corruption when rebuilding manifest
                
                
                
                
             
         
        
            
            
            
                
                Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from compound_monument
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Bug fixes
Out of bound prevent movement volumes now work correctly
compound scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Spawn underwater rock formations
                
                
                
                
             
         
        
            
            
            
                
                AI improvements at Compound.
                
                
                
                
             
         
        
        
            
            
            
                
                A couple more tweaks to AI.
                
                
                
                
             
         
        
        
            
            
            
                
                Underwater vegetation tweaks
                
                
                
                
             
         
        
            
            
            
                
                fixed scientist sentry guns being destroyable
fixed compound vending machines only selling tshirts after a load
                
                
                
                
             
         
        
            
            
            
                
                added chill area to compound
added additional vending machine
flare cost reduced (less gp from recycle)
                
                
                
                
             
         
        
            
            
            
                
                adjusting building supplies cost
                
                
                
                
             
         
        
            
            
            
                
                More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
                
                
                
                
             
         
        
        
            
            
            
                
                extra sentry gun
chillzone updated
barbed wire update
plugins rebuild
building supplies vending machine updated
added lowgrade to resource VM
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                More efficient prevent movement volumes
Untagged pointlight on hobobarrel_AlwaysOn
Scene2Prefab compound
                
                
                
                
             
         
        
        
            
            
            
                
                Compound chll area dressing / added overgrowth to empty areas
                
                
                
                
             
         
        
            
            
            
                
                hostile warning when drawing weapons
                
                
                
                
             
         
        
        
        
            
            
            
                
                added diving gear to square crates
updated scuba underwater crates with better loot
                
                
                
                
             
         
        
        
            
            
            
                
                fixed items missing hostile score
                
                
                
                
             
         
        
            
            
            
                
                Continuing to improve AI for Compound. Searching for lost targets and tightening up some lose ends.
                
                
                
                
             
         
        
            
            
            
                
                Compound terrain blend map fix
                
                
                
                
             
         
        
            
            
            
                
                Compound terrain blend map fix
                
                
                
                
             
         
        
        
            
            
            
                
                Final scientist sentry files
Updated sentry static NPC prefab