branchrust_reboot/main/save166cancel

48 Commits over 31 Days - 0.06cph!

6 Years Ago
removed clone entry in foliage.v1
6 Years Ago
fixed big wheel spin speed updated bandit town with vendors + public works
6 Years Ago
humanoid vendor functionality bandit town sell orders
6 Years Ago
big wheel sounds
6 Years Ago
bandit_town water body fix network++ save++ (166)
6 Years Ago
Fixed swamp a,b & c water body height collider mismatch Fixed swamp_b water collider size
6 Years Ago
swamp_c loot fix
6 Years Ago
Swamp topology fix
6 Years Ago
Fix for players getting stuck inside dredge buckets Slightly increased LOD distances on wooden walkways Moved big wheel chairs closer
6 Years Ago
Tweaked AI spawns at MT.
6 Years Ago
fog fixes swamp_a/b
6 Years Ago
Swamp_a and b fixes - Hero tree layer and map display
6 Years Ago
swamp_c loot fix & balance
6 Years Ago
Fixing Missing Scripts errors in swamp_b
6 Years Ago
fixed invisible chair pose
6 Years Ago
Added MonumentIsland test scene
6 Years Ago
merge from main
6 Years Ago
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot Added respawn_individuals convar (toggles automatic individual respawn) Added fill_individuals console command (respawns all individuals)
6 Years Ago
shopkeeper test
6 Years Ago
Simplified swamp tree coliders
6 Years Ago
Reduced invinsible time at spawn for some NPCs.
6 Years Ago
Bandit town scene2prefab
6 Years Ago
Tweaked AI.
6 Years Ago
Fixed a range bug in AI.
6 Years Ago
Small draw distance changes to water plants and swamp trees
6 Years Ago
Bandit town scene2prefab
6 Years Ago
Tweaked npc spawns at bandit town.
6 Years Ago
Made forest around the bandit town more sparse Removed floating props and doors
6 Years Ago
More accurate server colliders for swamp trees
6 Years Ago
Made the casino room bigger Reduced heightmap steepness around the bandit town Made water plane smaller to prevent it from sticking out
6 Years Ago
Use managed code for monument and mountain terrain data transfer (test)
6 Years Ago
Removed some unsafe code (test)
6 Years Ago
Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam.
6 Years Ago
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6 Years Ago
Merged from bandit branch
6 Years Ago
fixed jackhammer holster position
6 Years Ago
Compound awning performance fix Scene2Prefab
6 Years Ago
bigwheel added to bandit town
6 Years Ago
compile fix
6 Years Ago
merge from main
6 Years Ago
Optimized bandit town Reduced LOD distances on various objects Moved various object to correct layers
6 Years Ago
Instanced a couple of bandit_town materials
6 Years Ago
Removed shadow casting lights in bandit town
6 Years Ago
Merge from bandit_town
6 Years Ago
Merge from main
6 Years Ago
merge from underwater_vegetation
6 Years Ago
Merge from bandit_town
6 Years Ago
Merge from procgen_native