branchrust_reboot/main/save166cancel
48 Commits over 31 Days - 0.06cph!
Merge from procgen_native
merge from underwater_vegetation
Removed shadow casting lights in bandit town
Instanced a couple of bandit_town materials
Optimized bandit town
Reduced LOD distances on various objects
Moved various object to correct layers
bigwheel added to bandit town
Compound awning performance fix
Scene2Prefab
fixed jackhammer holster position
Merged from bandit branch
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Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam.
Removed some unsafe code (test)
Use managed code for monument and mountain terrain data transfer (test)
Made the casino room bigger
Reduced heightmap steepness around the bandit town
Made water plane smaller to prevent it from sticking out
More accurate server colliders for swamp trees
Made forest around the bandit town more sparse
Removed floating props and doors
Tweaked npc spawns at bandit town.
Small draw distance changes to water plants and swamp trees
Reduced invinsible time at spawn for some NPCs.
Simplified swamp tree coliders
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot
Added respawn_individuals convar (toggles automatic individual respawn)
Added fill_individuals console command (respawns all individuals)
Added MonumentIsland test scene
fixed invisible chair pose
Fixing Missing Scripts errors in swamp_b
swamp_c loot fix & balance
Swamp_a and b fixes - Hero tree layer and map display
Fix for players getting stuck inside dredge buckets
Slightly increased LOD distances on wooden walkways
Moved big wheel chairs closer
Fixed swamp a,b & c water body height collider mismatch
Fixed swamp_b water collider size
bandit_town water body fix
network++
save++ (166)
humanoid vendor functionality
bandit town sell orders
fixed big wheel spin speed
updated bandit town with vendors + public works
removed clone entry in foliage.v1