branchrust_reboot/main/save199cancel
32 Commits over 0 Days - ∞cph!
Fixed roads sometimes going crazy (underwater, over cliffs, through monuments) at monument start / end points
Fixed radtown_small_3 roadsign5 collider warning
Fixed sphere tank monument barrel spawners max population exceeding the amount of spawn points (barrels spawning inside each other)
Trainyard terrain anchor tweaks (fixes occasional steep cliff in front of road access point, which would cause weird roads)
Reduced checker effect on excavator splats (involved normalizing and channels balance.
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
Fixed edge case that was causing duplicate road connections on a single monument road connection point
Monument scene updates (smoother road connections, some additional trail connections)
Added push field support to path finder
Secondary road connections are pushed away from the monument they originate from (prefer connections to other monuments)
Reduced building block around swamp_c inline with other minor monument
Fixed green card respawn at swamp_c
Fixed fishing villages still sometimes spawning on islands
Added support for secondary / redundant road connections to the road layout generation
Ensure all monument road connection points are connected to a road if at all possible, leading to a larger and more continuous road network
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
Trails use same costmap resolution as roads (allows them to find paths from much further away)
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
Fixed trails being too thin and jagged on sand (looks bad)
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Fixed inside terrain antihack false positives at water treatment plant (instant death spots)
S2P
Disabled mip maps on terrain normal map to preserve detail (test)
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
Tweaked Powerplant radiation volumes, walking around the edges of the monument no longer results in high levels of radiation
Added trail connection points to various small monuments that didn't have proper road connection points before
Added trail road type, generated after both ring road and side roads have been created
Better mainland topology generation (fixes some things that looked like islands being considered mainland)
Keep at least 50m distance to any monuments when selecting a beach spawn point