branchrust_reboot/main/save199cancel

32 Commits over 0 Days - ∞cph!

4 Years Ago
Fixed roads sometimes going crazy (underwater, over cliffs, through monuments) at monument start / end points
4 Years Ago
Merge from main
4 Years Ago
Fixed radtown_small_3 roadsign5 collider warning
4 Years Ago
save++ network++
4 Years Ago
merge from main
4 Years Ago
Fixed sphere tank monument barrel spawners max population exceeding the amount of spawn points (barrels spawning inside each other)
4 Years Ago
merge from main
4 Years Ago
Trainyard terrain anchor tweaks (fixes occasional steep cliff in front of road access point, which would cause weird roads)
4 Years Ago
Reduced checker effect on excavator splats (involved normalizing and channels balance.
4 Years Ago
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
4 Years Ago
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
4 Years Ago
Fixed edge case that was causing duplicate road connections on a single monument road connection point
4 Years Ago
Monument scene updates (smoother road connections, some additional trail connections)
4 Years Ago
Merge from main
4 Years Ago
Added push field support to path finder Secondary road connections are pushed away from the monument they originate from (prefer connections to other monuments)
4 Years Ago
Reduced building block around swamp_c inline with other minor monument Fixed green card respawn at swamp_c
4 Years Ago
Cleanup
4 Years Ago
Fixed fishing villages still sometimes spawning on islands
4 Years Ago
Added support for secondary / redundant road connections to the road layout generation Ensure all monument road connection points are connected to a road if at all possible, leading to a larger and more continuous road network
4 Years Ago
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
4 Years Ago
Trails use same costmap resolution as roads (allows them to find paths from much further away)
4 Years Ago
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
4 Years Ago
Fixed trails being too thin and jagged on sand (looks bad)
4 Years Ago
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4 Years Ago
Fixed inside terrain antihack false positives at water treatment plant (instant death spots) S2P
4 Years Ago
Disabled mip maps on terrain normal map to preserve detail (test)
4 Years Ago
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
4 Years Ago
Tweaked Powerplant radiation volumes, walking around the edges of the monument no longer results in high levels of radiation
4 Years Ago
Added trail connection points to various small monuments that didn't have proper road connection points before
4 Years Ago
Added trail road type, generated after both ring road and side roads have been created
4 Years Ago
Better mainland topology generation (fixes some things that looked like islands being considered mainland)
4 Years Ago
Keep at least 50m distance to any monuments when selecting a beach spawn point