branchrust_reboot/main/save224cancel

58 Commits over 0 Days - ∞cph!

3 Years Ago
train couple/decouple sounds train wagon movement sounds
3 Years Ago
save++
3 Years Ago
Cherry pick growable_optimsations
3 Years Ago
Show gib warning/errors even if the overrides section is closed Don't show the update effect bounds button if the effect bounds are already correct
3 Years Ago
Fixed some trigger positioning on the wagons
3 Years Ago
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3 Years Ago
Added requested server convars: - trainskeeprunning: If true, trains don't automatically stop when there's no-one on them. Default: false. - stop_all_trains: Stops the engines of all train engines on the server.
3 Years Ago
Manually improved gib sizes on TrainWagonA and TrainWagonB
3 Years Ago
Sync and shrink gib overrides for train wagons Fix spawn gibs in scene editor button not working while the game isn't running
3 Years Ago
Final wagon gibs applied
3 Years Ago
Better uncoupling, still needs some work
3 Years Ago
merge from junkpiles
3 Years Ago
Fixed missing train wagon material Added train wagon gibs
3 Years Ago
added black version of oilrig_trims_diff texture added black/darker versions of the workcart material set (WorkCart Black/WorkCart Dark 2/WorkCart_Decals_black)
3 Years Ago
Work cart DIY attachement prefab
3 Years Ago
Bug fixes for track speeds after collisions
3 Years Ago
subtract 70384 junkpile fixes
3 Years Ago
Reduced max coupling speed to 7.5m/s
3 Years Ago
Fixed wagons zooming off at a bajillion km/h when a Work Cart hits them at high speed
3 Years Ago
Trains now keep running if there's a player on ANY of the train's carriages, not just on the work cart that's checking
3 Years Ago
Fixed wagon parenting triggers not working
3 Years Ago
Merge from offiicial_server_analytics
3 Years Ago
Increase train spawn pop default a bit, to 0.85
3 Years Ago
Trains can now detect if static (as in non-moving, not necessarily actual static) obstacles that they've backed off from have been destroyed, allowing the train to continue. Previously this required the train to reverse direction momentarily first.
3 Years Ago
Added additional wagon ladder volumes for the new ladders
3 Years Ago
Gib wagons immediately when destroyed + reduced above-ground Work Cart "corpse" time from 10 minutes to 1 minute + OnKilled bug fixes
3 Years Ago
New system for junction selection, gives correct left/right track selection at any junction. Also made sure the main rail loop is always the default selection at a siding junction, even if the siding is actually the straightest route.
3 Years Ago
Remove log
3 Years Ago
Revert 70405 for the moment, as it breaks navigation on some of the underground junctions
3 Years Ago
Updated rail spline visualisation
3 Years Ago
Fixed NRE when spawning a world too small for the rail loop
3 Years Ago
Changed how direction is selected in junction splits. Fixes above-ground junctions that took the wrong inputs
3 Years Ago
Added missing train wagon material
3 Years Ago
- Reduced above-ground WorkCart max speed a little - Allow successful train car coupling at "medium" work cart speed
3 Years Ago
Merge Spawning -> Save224
3 Years Ago
Fixed edge case that could cause exception at level load
3 Years Ago
Updated train wagon modules with LODs and proper colliders Rebaked train normal map to fix errors
3 Years Ago
Dialed back roadside / railside bush density by 40%
3 Years Ago
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3 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
3 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
3 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
3 Years Ago
Fixed junkyard keycard not respawning
3 Years Ago
merge from setdestination spam fix
3 Years Ago
merge from junkpile ai fixes
3 Years Ago
Track selection takes all engines' inputs into account
3 Years Ago
Always load initially in uncoupled state
3 Years Ago
Added max_couple_speed convar. Removed my train pop convars - not sure how we'll set these up yet.
3 Years Ago
S2P compound and water treatment
3 Years Ago
Mark above-ground rail siding TrainTrackSplines as aboveGroundSpawn = true