branchrust_reboot/main/save224cancel

58 Commits over 0 Days - ∞cph!

1 Year Ago
train couple/decouple sounds train wagon movement sounds
1 Year Ago
save++
1 Year Ago
Cherry pick growable_optimsations
1 Year Ago
Show gib warning/errors even if the overrides section is closed Don't show the update effect bounds button if the effect bounds are already correct
1 Year Ago
Fixed some trigger positioning on the wagons
1 Year Ago
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1 Year Ago
Added requested server convars: - trainskeeprunning: If true, trains don't automatically stop when there's no-one on them. Default: false. - stop_all_trains: Stops the engines of all train engines on the server.
1 Year Ago
Manually improved gib sizes on TrainWagonA and TrainWagonB
1 Year Ago
Sync and shrink gib overrides for train wagons Fix spawn gibs in scene editor button not working while the game isn't running
1 Year Ago
Final wagon gibs applied
1 Year Ago
Better uncoupling, still needs some work
1 Year Ago
merge from junkpiles
1 Year Ago
Fixed missing train wagon material Added train wagon gibs
1 Year Ago
added black version of oilrig_trims_diff texture added black/darker versions of the workcart material set (WorkCart Black/WorkCart Dark 2/WorkCart_Decals_black)
1 Year Ago
Work cart DIY attachement prefab
1 Year Ago
Bug fixes for track speeds after collisions
1 Year Ago
subtract 70384 junkpile fixes
1 Year Ago
Reduced max coupling speed to 7.5m/s
1 Year Ago
Fixed wagons zooming off at a bajillion km/h when a Work Cart hits them at high speed
1 Year Ago
Trains now keep running if there's a player on ANY of the train's carriages, not just on the work cart that's checking
1 Year Ago
Fixed wagon parenting triggers not working
1 Year Ago
Merge from offiicial_server_analytics
1 Year Ago
Increase train spawn pop default a bit, to 0.85
1 Year Ago
Trains can now detect if static (as in non-moving, not necessarily actual static) obstacles that they've backed off from have been destroyed, allowing the train to continue. Previously this required the train to reverse direction momentarily first.
1 Year Ago
Added additional wagon ladder volumes for the new ladders
1 Year Ago
Gib wagons immediately when destroyed + reduced above-ground Work Cart "corpse" time from 10 minutes to 1 minute + OnKilled bug fixes
1 Year Ago
New system for junction selection, gives correct left/right track selection at any junction. Also made sure the main rail loop is always the default selection at a siding junction, even if the siding is actually the straightest route.
1 Year Ago
Remove log
1 Year Ago
Revert 70405 for the moment, as it breaks navigation on some of the underground junctions
1 Year Ago
Updated rail spline visualisation
1 Year Ago
Fixed NRE when spawning a world too small for the rail loop
1 Year Ago
Changed how direction is selected in junction splits. Fixes above-ground junctions that took the wrong inputs
1 Year Ago
Added missing train wagon material
1 Year Ago
- Reduced above-ground WorkCart max speed a little - Allow successful train car coupling at "medium" work cart speed
1 Year Ago
Merge Spawning -> Save224
1 Year Ago
Fixed edge case that could cause exception at level load
1 Year Ago
Updated train wagon modules with LODs and proper colliders Rebaked train normal map to fix errors
1 Year Ago
Dialed back roadside / railside bush density by 40%
1 Year Ago
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1 Year Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
1 Year Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
1 Year Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
1 Year Ago
Fixed junkyard keycard not respawning
1 Year Ago
merge from setdestination spam fix
1 Year Ago
merge from junkpile ai fixes
1 Year Ago
Track selection takes all engines' inputs into account
1 Year Ago
Always load initially in uncoupled state
1 Year Ago
Added max_couple_speed convar. Removed my train pop convars - not sure how we'll set these up yet.
1 Year Ago
S2P compound and water treatment
1 Year Ago
Mark above-ground rail siding TrainTrackSplines as aboveGroundSpawn = true