branchrust_reboot/main/save241cancel

34 Commits over 0 Days - ∞cph!

8 Months Ago
merge from main
8 Months Ago
Merge Main -> Save241
8 Months Ago
Merge Main -> Save241
8 Months Ago
Fixed some ticketed FX issues on the Oil Rigs. S2P'd both.
8 Months Ago
Merge Main -> Save241
8 Months Ago
Merge Main -> Save241
8 Months Ago
merge from weapon_racks
8 Months Ago
large and small planters deploy volume tweak
8 Months Ago
oilrigs S2P
8 Months Ago
Changed the fire exhaust on oilrig_small to v2.1 to be identical to large oil Tweaked smoke stack emitters positions slightly
8 Months Ago
filled codelock backfaces
8 Months Ago
Merge from parachute
8 Months Ago
Fixed cargoship light fixtures materials
8 Months Ago
ferry terminal S2P
8 Months Ago
tweaked the splat mask on ferry terminal to blend correctly
8 Months Ago
harbors s2p
8 Months Ago
misc tweaks and fixes to the harbor_2 loot spawns
8 Months Ago
Merge Main -> Save241
8 Months Ago
More rocket launcher viewmodel FX polish against erratic player movement.
8 Months Ago
Merge from rocket_trails
8 Months Ago
Merge Main -> Save241
8 Months Ago
loose mats that were not committed
8 Months Ago
loose mats that were not committed
8 Months Ago
merge from art generic props
8 Months Ago
Merge from quarry_desployable_refresh
8 Months Ago
Merge from parachute
9 Months Ago
Merge Main -> Save241
9 Months Ago
Merge Main -> Save241
9 Months Ago
merge from main
9 Months Ago
Merge Main -> save241
9 Months Ago
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
9 Months Ago
Merge from parachute
9 Months Ago
Merge from main/Attack Helicopter
9 Months Ago
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