branchrust_reboot/main/save241cancel

34 Commits over 0 Days - ∞cph!

1 Year Ago
merge from main
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Save241
1 Year Ago
Fixed some ticketed FX issues on the Oil Rigs. S2P'd both.
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Save241
1 Year Ago
merge from weapon_racks
1 Year Ago
large and small planters deploy volume tweak
1 Year Ago
oilrigs S2P
1 Year Ago
Changed the fire exhaust on oilrig_small to v2.1 to be identical to large oil Tweaked smoke stack emitters positions slightly
1 Year Ago
filled codelock backfaces
1 Year Ago
Merge from parachute
1 Year Ago
Fixed cargoship light fixtures materials
1 Year Ago
ferry terminal S2P
1 Year Ago
tweaked the splat mask on ferry terminal to blend correctly
1 Year Ago
harbors s2p
1 Year Ago
misc tweaks and fixes to the harbor_2 loot spawns
1 Year Ago
Merge Main -> Save241
1 Year Ago
More rocket launcher viewmodel FX polish against erratic player movement.
1 Year Ago
Merge from rocket_trails
1 Year Ago
Merge Main -> Save241
1 Year Ago
loose mats that were not committed
1 Year Ago
loose mats that were not committed
1 Year Ago
merge from art generic props
1 Year Ago
Merge from quarry_desployable_refresh
1 Year Ago
Merge from parachute
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Save241
1 Year Ago
merge from main
1 Year Ago
Merge Main -> save241
1 Year Ago
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main/Attack Helicopter
1 Year Ago
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