branchrust_reboot/main/save_228cancel

32 Commits over 0 Days - ∞cph!

1 Year Ago
Updated campfire emissive map
1 Year Ago
Added LODs and emissive map to the new campfire
1 Year Ago
Fixed edge case that would cause exception when loading map file on certain seeds
1 Year Ago
Made light switches pulse to make them more visible Increased light view distance on the light switches
1 Year Ago
·Water treatment plant / better environment volume transitions in the sewers
1 Year Ago
Added new campfire (preview)
1 Year Ago
network++
1 Year Ago
re-merge from hardcore
1 Year Ago
merge from furnace_ui_rework
1 Year Ago
merge from hardcore
1 Year Ago
merge from main
1 Year Ago
▊██▊▆ ▄█▄▍ ▌▇_▉
1 Year Ago
Unsaved
1 Year Ago
Ran S2P on all named monuments with prevent building volumes, no monument scene files were changed Made a new S2P menu option to only update monuuments with the above conditions, commented it out though since this should only be needed once
1 Year Ago
Merge from improved_monument_proximity_warnings
1 Year Ago
Merge from main
1 Year Ago
compound S2P
1 Year Ago
Updated marketplace and reclaim terminal locations in compound
1 Year Ago
S2P bandit town
1 Year Ago
final integration of marketplace/reclaim terminals screen UI
1 Year Ago
Updated the terminals of the marketplace to only include the screen text since the terminal is already part of the marketplace art
1 Year Ago
S2P bandit town
1 Year Ago
Bandit town - updating terrain to fit the new visuals of marketplace/reclaim terminals
1 Year Ago
Updated marketplace and reclaim terminal prefabs in Bandit Town, updated Bandit Lighting prefab
1 Year Ago
crunch compression
1 Year Ago
Merge from rail_network_4
1 Year Ago
network++ save++
1 Year Ago
Updated LOD4 for the reclaim terminal
1 Year Ago
Added LODs For Reclaim Terminal
1 Year Ago
Merge from rail_network_4
1 Year Ago
merge from trainyard_update
1 Year Ago
merge from coaling_tower_v2