branchrust_reboot/main/save_228cancel
32 Commits over 0 Days - ∞cph!
Updated campfire emissive map
Added LODs and emissive map to the new campfire
Fixed edge case that would cause exception when loading map file on certain seeds
Made light switches pulse to make them more visible
Increased light view distance on the light switches
·Water treatment plant / better environment volume transitions in the sewers
Added new campfire (preview)
merge from furnace_ui_rework
Ran S2P on all named monuments with prevent building volumes, no monument scene files were changed
Made a new S2P menu option to only update monuuments with the above conditions, commented it out though since this should only be needed once
Merge from improved_monument_proximity_warnings
Updated marketplace and reclaim terminal locations in compound
final integration of marketplace/reclaim terminals screen UI
Updated the terminals of the marketplace to only include the screen text since the terminal is already part of the marketplace art
Bandit town - updating terrain to fit the new visuals of marketplace/reclaim terminals
Updated marketplace and reclaim terminal prefabs in Bandit Town, updated Bandit Lighting prefab
Merge from rail_network_4
Updated LOD4 for the reclaim terminal
Added LODs For Reclaim Terminal
Merge from rail_network_4
merge from trainyard_update
merge from coaling_tower_v2