branchrust_reboot/main/save_228cancel

32 Commits over 0 Days - ∞cph!

2 Years Ago
Updated campfire emissive map
2 Years Ago
Added LODs and emissive map to the new campfire
2 Years Ago
Fixed edge case that would cause exception when loading map file on certain seeds
2 Years Ago
Made light switches pulse to make them more visible Increased light view distance on the light switches
2 Years Ago
·Water treatment plant / better environment volume transitions in the sewers
2 Years Ago
Added new campfire (preview)
2 Years Ago
network++
2 Years Ago
re-merge from hardcore
2 Years Ago
merge from furnace_ui_rework
2 Years Ago
merge from hardcore
2 Years Ago
merge from main
2 Years Ago
▊██▊▆ ▄█▄▍ ▌▇_▉
2 Years Ago
Unsaved
2 Years Ago
Ran S2P on all named monuments with prevent building volumes, no monument scene files were changed Made a new S2P menu option to only update monuuments with the above conditions, commented it out though since this should only be needed once
2 Years Ago
Merge from improved_monument_proximity_warnings
2 Years Ago
Merge from main
2 Years Ago
compound S2P
2 Years Ago
Updated marketplace and reclaim terminal locations in compound
2 Years Ago
S2P bandit town
2 Years Ago
final integration of marketplace/reclaim terminals screen UI
2 Years Ago
Updated the terminals of the marketplace to only include the screen text since the terminal is already part of the marketplace art
2 Years Ago
S2P bandit town
2 Years Ago
Bandit town - updating terrain to fit the new visuals of marketplace/reclaim terminals
2 Years Ago
Updated marketplace and reclaim terminal prefabs in Bandit Town, updated Bandit Lighting prefab
2 Years Ago
crunch compression
2 Years Ago
Merge from rail_network_4
2 Years Ago
network++ save++
2 Years Ago
Updated LOD4 for the reclaim terminal
2 Years Ago
Added LODs For Reclaim Terminal
2 Years Ago
Merge from rail_network_4
2 Years Ago
merge from trainyard_update
2 Years Ago
merge from coaling_tower_v2