branchrust_reboot/main/scrap_king_buildingskin_dlccancel
43 Commits over 61 Days - 0.03cph!
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
scrap king - interior texture tweaks, roof and floor blocks update wip
scrap king - updated collider and gibs sounds
scrap king interior wall changed to rusty corrugated, updated the sitem description
scrap king - concrete texture tweaks
scrap king - updated roof bottom edge colliders
scrap king - adjusted roof colliders
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
scrap king;
- resolve collision import
- ColliderInfo added to overhangs
- Grade collider for frames set to metal col
scrap king - updated frames and their gibs, blocks import settings, foundation steps movement collider
scrap king - updated stair blocks and colliders
scrap king - block updates
scrap king
- ramps gibs updated
scrap king;
- gib tweaks
- prefabs updated
Tweaked foundation mortar color
Scrap king atlas b / foundation tweaks
fixed old mesh on scrap_king-wall_third
simplified meshes on a lot of scrap king building components to accomodate revised textures, fixed lod0>lod1 mismatches across a bunch, fixed culling on corners
Scrap king / updated half height texture with some more dirt and details
Scrap king skin texture progress / modified the layout to be slightly less busy
scrap king building skin steam item setup
scrap king - texture updates
scrap king - collider update
scrap king - updated colliders
scrap king - updated texture atlases, meshes
updated scrap king lods and prefabs, enabled r&w, fixed material order
readded scrap king console command, description and grade to the foundation block
scrap king - updated meshes, added frames and lods
updated building skin testing save file
scrap king - building grade, localization, upgrade command
scrap king building skin - wip models, prefabs setup, conditionals
wip scrap king building skin - initial setup, materials, textures, test blocks