branchrust_reboot/main/shader-fix-2cancel
29 Commits over 31 Days - 0.04cph!
Moved smokes_exgaustfumes render queue to after water to ensure it doesn't get overwritten
Moved censorship up the transparent render queue to avoid interacting with smoke grenade
Fixed players showing over monument smokestack and smoke overwritten by atmospheric scattering
Additional fixes to indirect lighting in the scene view not matching play mode
Fixed indirect lighting in the scene view not matching play mode
Replicated fix to all spray can decal materials
Tweaked SprayDecalMat to shine less
Added Specular Multiplier color property to Deferred Decal shader
Cherry picked
85476 => 6point particle shader changes
Tweaked 6point particle shader transmission behaviour
Fixed 6point particle shader errors when using motion blending
Added shadow pass to 6point particle shader when shader quality >= 100
Fixed 6point particle shader rotation edge cases + support for Flip
Fixed Deferred Mesh Decal normal blending causing incorrect lighting
Fixed 6point particle material inspector
Fixed 6point particle shader failing to compile in some variants + missing meta file
Added "Particles/Pixel Lit 6-Point" shader
Fixed "Rust/Standard" shader emissive-only offset when using UV1
Added particle-driven emission scale feature to "Particles/Pixel Lit Advanced" shader
Added "Apply Color to Alpha" toggle to "Particles/Pixel Lit Advanced" shader
Changed particle accum triplanar sampling from world to local space