branchrust_reboot/main/shader-fix-2cancel

29 Commits over 31 Days - 0.04cph!

1 Year Ago
Merge from main
1 Year Ago
Moved smokes_exgaustfumes render queue to after water to ensure it doesn't get overwritten
1 Year Ago
Moved censorship up the transparent render queue to avoid interacting with smoke grenade
1 Year Ago
Fixed players showing over monument smokestack and smoke overwritten by atmospheric scattering
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Additional fixes to indirect lighting in the scene view not matching play mode
1 Year Ago
Fixed indirect lighting in the scene view not matching play mode
1 Year Ago
Merge from main
2 Years Ago
Cherry picked 85622
2 Years Ago
Merge from main
2 Years Ago
Replicated fix to all spray can decal materials
2 Years Ago
Merge from main
2 Years Ago
Tweaked SprayDecalMat to shine less
2 Years Ago
Added Specular Multiplier color property to Deferred Decal shader
2 Years Ago
Merge from main
2 Years Ago
Cherry picked 85476 => 6point particle shader changes
2 Years Ago
Tweaked 6point particle shader transmission behaviour
2 Years Ago
Fixed 6point particle shader errors when using motion blending
2 Years Ago
Added shadow pass to 6point particle shader when shader quality >= 100
2 Years Ago
Fixed 6point particle shader rotation edge cases + support for Flip
2 Years Ago
Fixed Deferred Mesh Decal normal blending causing incorrect lighting
2 Years Ago
Fixed 6point particle material inspector
2 Years Ago
Fixed 6point particle shader failing to compile in some variants + missing meta file
2 Years Ago
Added "Particles/Pixel Lit 6-Point" shader
2 Years Ago
Fixed "Rust/Standard" shader emissive-only offset when using UV1
2 Years Ago
Added particle-driven emission scale feature to "Particles/Pixel Lit Advanced" shader
2 Years Ago
Added "Apply Color to Alpha" toggle to "Particles/Pixel Lit Advanced" shader
2 Years Ago
Changed particle accum triplanar sampling from world to local space