branchrust_reboot/main/shader-memory-reviewcancel
9 Commits over 30 Days - 0.01cph!
Variant reductions on remaining shaders
Nuked Rust/Standard-Indexed shader set
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
Additional savings on Rust/Standard variants
Replaced a few keywords with runtime branching (75% reduction in variants)
Merge from /main/texture-memory-review