branchrust_reboot/main/shader-ppdispcancel

13 Commits over 0 Days - ∞cph!

47 Days Ago
enabled ppd on brick piles
50 Days Ago
Added variable relief sample count based on shader quality level
50 Days Ago
Fixed disp/height map detection in material inspector
50 Days Ago
Merge from main
50 Days Ago
Added tools and helper boxes in material inspector to make relief map generation easy and intuitive
51 Days Ago
Added relief map option to standard-specular shader
51 Days Ago
New faster and more accurate compute-based relaxed cone map generator
51 Days Ago
Merge from main
53 Days Ago
Added relaxed cone map generator
53 Days Ago
Merge from main
59 Days Ago
Merge from main
59 Days Ago
Cleaned up
59 Days Ago
First stage integration