branchrust_reboot/main/shader-ppdispcancel

13 Commits over 0 Days - ∞cph!

3 Months Ago
enabled ppd on brick piles
3 Months Ago
Added variable relief sample count based on shader quality level
3 Months Ago
Fixed disp/height map detection in material inspector
3 Months Ago
Merge from main
3 Months Ago
Added tools and helper boxes in material inspector to make relief map generation easy and intuitive
3 Months Ago
Added relief map option to standard-specular shader
3 Months Ago
New faster and more accurate compute-based relaxed cone map generator
3 Months Ago
Merge from main
3 Months Ago
Added relaxed cone map generator
3 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Cleaned up
4 Months Ago
First stage integration