branchrust_reboot/main/shader-ppdispcancel

13 Commits over 0 Days - ∞cph!

6 Months Ago
enabled ppd on brick piles
6 Months Ago
Added variable relief sample count based on shader quality level
6 Months Ago
Fixed disp/height map detection in material inspector
6 Months Ago
Merge from main
6 Months Ago
Added tools and helper boxes in material inspector to make relief map generation easy and intuitive
6 Months Ago
Added relief map option to standard-specular shader
6 Months Ago
New faster and more accurate compute-based relaxed cone map generator
6 Months Ago
Merge from main
6 Months Ago
Added relaxed cone map generator
6 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Cleaned up
7 Months Ago
First stage integration