branchrust_reboot/main/shader-ppdispcancel

13 Commits over 0 Days - ∞cph!

12 Months Ago
enabled ppd on brick piles
12 Months Ago
Added variable relief sample count based on shader quality level
12 Months Ago
Fixed disp/height map detection in material inspector
12 Months Ago
Merge from main
12 Months Ago
Added tools and helper boxes in material inspector to make relief map generation easy and intuitive
1 Year Ago
Added relief map option to standard-specular shader
1 Year Ago
New faster and more accurate compute-based relaxed cone map generator
1 Year Ago
Merge from main
1 Year Ago
Added relaxed cone map generator
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Cleaned up
1 Year Ago
First stage integration