branchrust_reboot/main/shader-ppdispcancel

13 Commits over 0 Days - ∞cph!

Today
enabled ppd on brick piles
4 Days Ago
Added variable relief sample count based on shader quality level
4 Days Ago
Fixed disp/height map detection in material inspector
4 Days Ago
Merge from main
4 Days Ago
Added tools and helper boxes in material inspector to make relief map generation easy and intuitive
5 Days Ago
Added relief map option to standard-specular shader
5 Days Ago
New faster and more accurate compute-based relaxed cone map generator
5 Days Ago
Merge from main
7 Days Ago
Added relaxed cone map generator
7 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Cleaned up
13 Days Ago
First stage integration