branchrust_reboot/main/shader-ppdispcancel

13 Commits over 0 Days - Infinitycph!

2 Years Ago
enabled ppd on brick piles
2 Years Ago
Added variable relief sample count based on shader quality level
2 Years Ago
Fixed disp/height map detection in material inspector
2 Years Ago
Merge from main
2 Years Ago
Added tools and helper boxes in material inspector to make relief map generation easy and intuitive
2 Years Ago
Added relief map option to standard-specular shader
2 Years Ago
New faster and more accurate compute-based relaxed cone map generator
2 Years Ago
Merge from main
2 Years Ago
Added relaxed cone map generator
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Cleaned up
2 Years Ago
First stage integration