branchrust_reboot/main/shader-ppdispcancel

13 Commits over 0 Days - ∞cph!

1 Year Ago
enabled ppd on brick piles
1 Year Ago
Added variable relief sample count based on shader quality level
1 Year Ago
Fixed disp/height map detection in material inspector
1 Year Ago
Merge from main
1 Year Ago
Added tools and helper boxes in material inspector to make relief map generation easy and intuitive
1 Year Ago
Added relief map option to standard-specular shader
1 Year Ago
New faster and more accurate compute-based relaxed cone map generator
1 Year Ago
Merge from main
1 Year Ago
Added relaxed cone map generator
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Cleaned up
1 Year Ago
First stage integration