branchrust_reboot/main/shader-ppdispcancel

13 Commits over 0 Days - ∞cph!

10 Months Ago
enabled ppd on brick piles
10 Months Ago
Added variable relief sample count based on shader quality level
10 Months Ago
Fixed disp/height map detection in material inspector
10 Months Ago
Merge from main
10 Months Ago
Added tools and helper boxes in material inspector to make relief map generation easy and intuitive
10 Months Ago
Added relief map option to standard-specular shader
10 Months Ago
New faster and more accurate compute-based relaxed cone map generator
10 Months Ago
Merge from main
10 Months Ago
Added relaxed cone map generator
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Cleaned up
10 Months Ago
First stage integration