branchrust_reboot/main/shader-stdblends-extendedcancel
13 Commits over 0 Days - ∞cph!
Added Blend4Way shaders Height Map "Invert" option
Added BlendLayer shaders Height Map "Invert" option
Added BlendLayer shaders "Vertex Channel Source" with Alpha (default) and Color options
Removed unused keywords from Cliff and Cliff_LOD shaders
Extended shaders with terrain blend layer "Blend Type" to include "Vertex Color" option
Fixed errors when opening "Rust/Standard Terrain Blend" material inspector
Added strength control sliders to "Apply Vertex ..." properties in Rust/Standard shader set
Expanded "Apply Vertex Alpha" to optionally affect AO
Added extended options for "Apply Vertex Color" to most standard shaders
Added "Apply Vertex Alpha AO" option to blend4way shaders
Fixed specular version of blend layer
Fixed "Apply Vertex Color" toggle not working in "Rust/Standard Blend Layer" shader