branchrust_reboot/main/shader_variant_cleanupcancel
4 Commits over 0 Days - ∞cph!
Forcing a shader variant change to trigger variant compilation
Re-added indirect instancing multi-compiles
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed