branchrust_reboot/main/shader_variant_cleanupcancel

4 Commits over 0 Days - ∞cph!

20 Days Ago
Forcing a shader variant change to trigger variant compilation
20 Days Ago
Merge from main
21 Days Ago
Re-added indirect instancing multi-compiles
21 Days Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed