branchrust_reboot/main/shadow_map_cachingcancel

16 Commits over 31 Days - 0.02cph!

Today
Fixed the issue with not being able to get the near plane for cached spot light shadows
Today
Fixed the variance shadow map filtering for cached shadows
Today
Converted the min and max framerate settings for cached shadows to convars as they shouldn't be set per light
Today
Merge from main
Yesterday
Merge from main
Yesterday
Added render texture pooling for active light shadow map caching and added an option to the experimental menu section for toggling shadow caching
Yesterday
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
8 Days Ago
Added support for interleaved cached shadow rendering and added a new set of convars for controlling shadow caching settings
8 Days Ago
Added support for variable frame rate shadows based on distance from the light to the camera
8 Days Ago
Shadow caching now works with spot lights
9 Days Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
9 Days Ago
Added support for custom light cookies when shadow caching is enabled
11 Days Ago
Merge from main
11 Days Ago
Started adding support for cached spot light shadows
21 Days Ago
Added a ConVar and a multi-compile for toggling cached shadow maps
21 Days Ago
Initial shadow map caching setup