branchrust_reboot/main/shadow_map_cachingcancel

43 Commits over 61 Days - 0.03cph!

Yesterday
Added shadow caching back to the experimental options tab in the MenuUI2_Settings prefab
Yesterday
Merge from main
Yesterday
Fixed some issues with spot lights not rendering correctly with shadow caching enabled
2 Days Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
2 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
2 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
2 Days Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
2 Days Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
2 Days Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
3 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
3 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
4 Days Ago
Merge from main
8 Days Ago
Removed editor code that's no longer needed
8 Days Ago
Fixed a shadow caching OOB exception when there are no lights in the scene
9 Days Ago
Resetting lights to their original shadow strength when shadow caching is disabled
9 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
9 Days Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
9 Days Ago
Merge from main
12 Days Ago
Merge from main
16 Days Ago
Changed to using the shadow strength directly as the shadow caching flag
16 Days Ago
CodeGen for adding back Shadow Caching ConVars
16 Days Ago
Merge from main
22 Days Ago
Merge from main
22 Days Ago
An attempt at encoding the shadow caching flag into the light's shadow strength while maintaining the shadow strength value
24 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
25 Days Ago
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available
29 Days Ago
Fixed the interleaved shadow map caching when variable framerate refreshing is enabled and fixed an issue with setting the correct shadow near plane values for lights
30 Days Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
30 Days Ago
Fixed the variance shadow map filtering for cached shadows
30 Days Ago
Converted the min and max framerate settings for cached shadows to convars as they shouldn't be set per light
30 Days Ago
Merge from main
31 Days Ago
Merge from main
31 Days Ago
Added render texture pooling for active light shadow map caching and added an option to the experimental menu section for toggling shadow caching
31 Days Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
37 Days Ago
Added support for interleaved cached shadow rendering and added a new set of convars for controlling shadow caching settings
37 Days Ago
Added support for variable frame rate shadows based on distance from the light to the camera
37 Days Ago
Shadow caching now works with spot lights
38 Days Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
38 Days Ago
Added support for custom light cookies when shadow caching is enabled
40 Days Ago
Merge from main
40 Days Ago
Started adding support for cached spot light shadows
50 Days Ago
Added a ConVar and a multi-compile for toggling cached shadow maps
50 Days Ago
Initial shadow map caching setup