branchrust_reboot/main/shadow_presetscancel

21 Commits over 31 Days - 0.03cph!

13 Days Ago
Removed the Max Shadow Lights setting from the shadow presets and added it back as a separate setting under the Rendering section with a minimum value of 1
14 Days Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
14 Days Ago
Merge from main
18 Days Ago
Added additional data to the shadow preset performance results
18 Days Ago
Shader preset balancing pass
19 Days Ago
Merge from main
19 Days Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
19 Days Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
20 Days Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
20 Days Ago
Merge from main
25 Days Ago
Started work on setting up performance tests for shadow presets
25 Days Ago
Merge from main
26 Days Ago
Updating the shadow cascade splits when the shadow preset convar is set
27 Days Ago
Merge from main
28 Days Ago
Updated performance logging to include the new shadow quality preset ConVar
28 Days Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
29 Days Ago
Merge from main
31 Days Ago
- Removed the Shadows section from the Graphics Settings menu - Added the Shadow Quality option to the Graphics Quality section of the graphics menu - Set up the Shadow Quality setting for each graphics preset
31 Days Ago
Added grass shadows as part of the shadow quality presets and removed them from the World section of the graphics menu
31 Days Ago
- Updated the shadow settings to be set directly via the UI_SettingsTweakShadowPreset when the graphicssettings.shadowqualitypreset ConVar changes. - Made shadow related ConVars, other than the graphicssettings.shadowqualitypreset, developer only, as these should now only be set via the shadow quality presets. - Updated the presvious graphics.shadowquality ConVar name to graphics.shadowfilteringquality, as it controls the PCSS filtering quality of the shadows rather than the overall quality.
32 Days Ago
Added initial shadow presets