branchrust_reboot/main/shadowlod_fixcancel
3 Commits over 30 Days - 0.00cph!
Also fix MeshLOD spamming errors when first adding the component
Update editor helper message for when shadows will be disabled on RendererLOD and MeshLOD due to recent change there
Default value for serialized States in RendererLOD is now an empty array to stop it NRE spamming in editor when adding a new RendererLOD component
Removed a garbage allocation in RendererLOD::NotifyLODChange
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled
Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before
Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled