branchrust_reboot/main/shore-wavescancel
27 Commits over 0 Days - ∞cph!
tweakes to water_system values to avoid blotting shaped foam on shore waves
open and shore water wave tweaks, tweaks to foam visibility
More cpu buoyancy optimizations
Exposed separate foam crest threshold for open sea waves
Yuge shader perf optimizations
Exposed wave crest foam threshold
Fixed SampleHeightArray
Fixed shore vector map scaling
Fixed near plane displacement causing water over boats
Changed crest calculation to be normal based instead of height
Fixed GetHeight not completely accurate (was ignoring steepness)
Optimized shore waves using shared globals
More cpu-side wave sampling optimizations
Tweaked wave parameters
ocean and shore wave tweaks
Added shore wave wobble/variation to break linearity; exposed params
Fixed server side buoyancy + opts
tweaks to open and shore water waves
Disabled foam disturbance
Data oriented optimizations
Allow wave lengths > 100
Synched buoyancy with new waves
Increased ocean detail blend distance
Fixed cpu sampling and couple optimizations
Sensible open sea values
Blending from shore to open sea
Plugged wave system params to shore waves
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