branchrust_reboot/main/shore-wavescancel

27 Commits over 0 Days - ∞cph!

5 Years Ago
tweakes to water_system values to avoid blotting shaped foam on shore waves
5 Years Ago
open and shore water wave tweaks, tweaks to foam visibility
5 Years Ago
protocol++
5 Years Ago
Merge from main
5 Years Ago
More cpu buoyancy optimizations
5 Years Ago
Exposed separate foam crest threshold for open sea waves Yuge shader perf optimizations
5 Years Ago
Merge from main
5 Years Ago
Exposed wave crest foam threshold Fixed SampleHeightArray
5 Years Ago
Fixed shore vector map scaling Fixed near plane displacement causing water over boats Changed crest calculation to be normal based instead of height Fixed GetHeight not completely accurate (was ignoring steepness) Optimized shore waves using shared globals More cpu-side wave sampling optimizations Tweaked wave parameters
5 Years Ago
Subtract 36132
5 Years Ago
ocean and shore wave tweaks
5 Years Ago
protocol++
5 Years Ago
Merge from main
5 Years Ago
Added shore wave wobble/variation to break linearity; exposed params
5 Years Ago
Fixed server side buoyancy + opts
5 Years Ago
tweaks to open and shore water waves
5 Years Ago
Disabled foam disturbance
5 Years Ago
Merge from main
5 Years Ago
Data oriented optimizations Allow wave lengths > 100
5 Years Ago
naming + parity + opts
5 Years Ago
Tweaks and optimizations
5 Years Ago
Merge from main
5 Years Ago
Synched buoyancy with new waves Increased ocean detail blend distance Fixed cpu sampling and couple optimizations
5 Years Ago
Sensible open sea values Blending from shore to open sea
5 Years Ago
Plugged wave system params to shore waves
5 Years Ago
Merge from main
5 Years Ago
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