branchrust_reboot/main/skeleton optimizations/Hitbox Systemcancel
78 Commits over 92 Days - 0.04cph!
better normal calculation
Deleted un needed scripts
removing un needed components
merge from skeleton_optimisations
Prefab setup. Tests are also now done based on an assigned priority
More adjustments and a temp copy util
Merge from skeleton_optimisations
pre processing error fix for SkeletonSkinLOD on server
merge from skeleton_optimisations
Added a fast AABB from OBB method and a few different options for optimisation. Brute force seems to win though...
Merge from skeleton optimizations
Attempt to optimise by grouping hitboxes
A bit of tidy up and an some possible optimisation
Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
All hooked up, basics are working.
Added some quick hitboxes to playermodel, adding hit tests.
More editor work, most of the inspector hooked up.
Some boilerplate code + editor stuff