branchrust_reboot/main/skeleton optimizations/Hitbox Systemcancel

78 Commits over 92 Days - 0.04cph!

6 Years Ago
better normal calculation
6 Years Ago
Impact effects
6 Years Ago
Deleted un needed scripts
6 Years Ago
removing un needed components
6 Years Ago
merge from skeleton_optimisations
6 Years Ago
Physics materials
6 Years Ago
Setting up prefabs
6 Years Ago
6 Years Ago
More setup...
6 Years Ago
Prefab setup. Tests are also now done based on an assigned priority
6 Years Ago
More adjustments and a temp copy util
6 Years Ago
Hitbox setup.
6 Years Ago
Merge from skeleton_optimisations
6 Years Ago
pre processing error fix for SkeletonSkinLOD on server
6 Years Ago
merge from skeleton_optimisations
6 Years Ago
Removed grouping.
6 Years Ago
Added a fast AABB from OBB method and a few different options for optimisation. Brute force seems to win though...
6 Years Ago
Merge from skeleton optimizations
6 Years Ago
Attempt to optimise by grouping hitboxes
6 Years Ago
A bit of tidy up and an some possible optimisation
6 Years Ago
Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
6 Years Ago
All hooked up, basics are working.
6 Years Ago
Swapping out systems
6 Years Ago
Added some quick hitboxes to playermodel, adding hit tests.
6 Years Ago
Hitbox setup tools
6 Years Ago
Editor work
6 Years Ago
More editor work, most of the inspector hooked up.
6 Years Ago
Some boilerplate code + editor stuff