branchrust_reboot/main/skeleton optimizations/Hitbox Systemcancel

77 Commits over 92 Days - 0.03cph!

7 Years Ago
Impact effects
7 Years Ago
Deleted un needed scripts
7 Years Ago
removing un needed components
7 Years Ago
merge from skeleton_optimisations
7 Years Ago
Physics materials
7 Years Ago
Setting up prefabs
7 Years Ago
7 Years Ago
More setup...
7 Years Ago
Prefab setup. Tests are also now done based on an assigned priority
7 Years Ago
More adjustments and a temp copy util
7 Years Ago
Hitbox setup.
7 Years Ago
Merge from skeleton_optimisations
7 Years Ago
pre processing error fix for SkeletonSkinLOD on server
7 Years Ago
merge from skeleton_optimisations
7 Years Ago
Removed grouping.
7 Years Ago
Added a fast AABB from OBB method and a few different options for optimisation. Brute force seems to win though...
7 Years Ago
Merge from skeleton optimizations
7 Years Ago
Attempt to optimise by grouping hitboxes
7 Years Ago
A bit of tidy up and an some possible optimisation
7 Years Ago
Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
7 Years Ago
All hooked up, basics are working.
7 Years Ago
Swapping out systems
7 Years Ago
Added some quick hitboxes to playermodel, adding hit tests.
7 Years Ago
Hitbox setup tools
7 Years Ago
Editor work
7 Years Ago
More editor work, most of the inspector hooked up.
7 Years Ago
Some boilerplate code + editor stuff