branchrust_reboot/main/sks_worldLODs_updatecancel

9 Commits over 0 Days - Infinitycph!

9 Months Ago
hooked up workshop source to sks skinnable
9 Months Ago
sks obj files
9 Months Ago
SKS skinnable , still need to set up workshop source
9 Months Ago
merge from main
9 Months Ago
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world) - Updated world rig with updated model - Updated bounds in .worldmodel & .entity - Re-cached textures in .viewmodel (material updates broke this connection)
10 Months Ago
removed unused bakelod material
10 Months Ago
updated materials with spec removed bakelod textures again removed metallic again
10 Months Ago
last change didn't agree with material change - fixed missing spec textures
10 Months Ago
sks world model update - no longer uses bakelod and bakelod textures - removed bakelod textures and materials - textures now spec/gloss workflow instead of metallic - removed old metallic texture sets & updated materials