branchrust_reboot/main/sks_worldLODs_updatecancel

9 Commits over 0 Days - ∞cph!

3 Months Ago
hooked up workshop source to sks skinnable
3 Months Ago
sks obj files
3 Months Ago
SKS skinnable , still need to set up workshop source
3 Months Ago
merge from main
3 Months Ago
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world) - Updated world rig with updated model - Updated bounds in .worldmodel & .entity - Re-cached textures in .viewmodel (material updates broke this connection)
3 Months Ago
removed unused bakelod material
3 Months Ago
updated materials with spec removed bakelod textures again removed metallic again
3 Months Ago
last change didn't agree with material change - fixed missing spec textures
3 Months Ago
sks world model update - no longer uses bakelod and bakelod textures - removed bakelod textures and materials - textures now spec/gloss workflow instead of metallic - removed old metallic texture sets & updated materials