branchrust_reboot/main/sks_worldLODs_updatecancel
9 Commits over 0 Days - ∞cph!
hooked up workshop source to sks skinnable
SKS skinnable , still need to set up workshop source
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world)
- Updated world rig with updated model
- Updated bounds in .worldmodel & .entity
- Re-cached textures in .viewmodel (material updates broke this connection)
removed unused bakelod material
updated materials with spec
removed bakelod textures again
removed metallic again
last change didn't agree with material change
- fixed missing spec textures
sks world model update - no longer uses bakelod and bakelod textures
- removed bakelod textures and materials
- textures now spec/gloss workflow instead of metallic
- removed old metallic texture sets & updated materials