branchrust_reboot/main/socketmod_handlescancel
5 Commits over 0 Days - ∞cph!
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default)
When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
Better SocketMod_InWater gizmos
Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
Added bounds handles for deploy volumes as well
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