branchrust_reboot/main/sound_misc_may_2025cancel
8 Commits over 0 Days - ∞cph!
water light/med footsteps use foostep-med sound template
fix water jump start/land effect prefabs not playing sounds
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
UIVol mixer parameter (missed file for CS 122467)
reduce falloff distance on compound bow handling sounds
molotov uses correct 3p deploy and aim sounds
game volume slider also affects ui sounds