branchrust_reboot/main/sprinklercancel

47 Commits over 31 Days - 0.06cph!

4 Years Ago
Hose icon
4 Years Ago
Merge from main
4 Years Ago
hose vm rig, vm prefab, entity update
4 Years Ago
Don't invoke push liquid logic if no liquid is available
4 Years Ago
Rename some stuff for clarity Sprinklers no longer have inbuilt storage
4 Years Ago
Remove water if no water is remaining Allow splitter to be placed on any surface, not just walls
4 Years Ago
Mark barrel as a root entity to ensure drain calculations are updated as circuit is updated
4 Years Ago
Fixed stack overflow in drain calculation
4 Years Ago
Tiled hose texture for connected hoses
4 Years Ago
Hose world model hookup and outline
4 Years Ago
Update hose world model with proper mesh
4 Years Ago
Cache liquid drain amount and deduct via invoke
4 Years Ago
WIP better passthrough calculations
4 Years Ago
Merge from main
4 Years Ago
Hose models and materials
4 Years Ago
Water catcher loot panel on water barrel
4 Years Ago
Update water catcher loot panel to work with sprinkler
4 Years Ago
Increase water catcher storage and throughput amount
4 Years Ago
Update descriptions
4 Years Ago
Removed 25% cap on liquid transfer Increase fill amount
4 Years Ago
Water flow now tapers off while moving through an IO chain
4 Years Ago
Fixed some duplicate item ids
4 Years Ago
Fixed player.fillwater command not working if there was an empty belt slot
4 Years Ago
Cleanup some unneeded fuel logic
4 Years Ago
Use proper water catcher UI
4 Years Ago
Mark water item as dirty when pushing it through connections to update UI
4 Years Ago
Tweak fuel process, sprinkler only uses water loaded on to it and LiquidContainer is responsible for pushing water to various entities Use IsConnectedTo check before splashing something, it's better solution than the earlier fix in 46160
4 Years Ago
Shrink sprinkler splash radius, expose radius as a gizmo
4 Years Ago
Move water catcher sockets to other side of entity
4 Years Ago
Hose tool now places proper hose lines while placing instead of cables
4 Years Ago
Fixed some gravity pump edge cases Fixed fluid splitter marked as electric
4 Years Ago
Respect max stack size when moving fuel around Sprinkler now only stores 10ml of water locally
4 Years Ago
Move apart water in/passthrough slots on sprinkler for easier use
4 Years Ago
Added a new "plumber" player inventory default
4 Years Ago
Add recursive checks for fuel transfer
4 Years Ago
Add some extra checks to stop recursive fuel connections Add some extra checks to stop water re-entering network after being splashed
4 Years Ago
Rework water input gravity calculation to use handle location, not entity location (since water barrel plug is much higher than the water barrel root)
4 Years Ago
Show gravity warning on crosshair when connecting two water entities that need a pump
4 Years Ago
Manifest
4 Years Ago
Merge from main
4 Years Ago
Merge from Fluid IO
4 Years Ago
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