branchrust_reboot/main/tea_timecancel
10 Commits over 0 Days - ∞cph!
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
Adjust the armour slot weighting system to more closely line up with the intended random values
Old slots/chance: 0/70%, 1/10%, 2/10%, 3/10%
New slots/chance: 0/50%, 1/25%, 2/15%, 3/10%
Adjusted all crafting teas, standard tea still guarantees 1 slot, advanced guarantees 2 slots and pure increases chance of 3 slots
Added editor only ItemModContainerArmorSlot.TestSlots that outputs results of half a million rolls, can accept a tea bonus value to test out results with different tea levels
Updated crafting tea shortname
Advanced and pure warming teas
Advanced and pure versions of cooling teas
Added Advanced and pure crafting teas
Updated mixing table recipe list
Added advanced and pure harvesting teas - in line with older teas
Updated recipe list
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