branchrust_reboot/main/tea_timecancel

10 Commits over 0 Days - ∞cph!

2 Months Ago
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
2 Months Ago
Merge from main
2 Months Ago
Adjust the armour slot weighting system to more closely line up with the intended random values Old slots/chance: 0/70%, 1/10%, 2/10%, 3/10% New slots/chance: 0/50%, 1/25%, 2/15%, 3/10% Adjusted all crafting teas, standard tea still guarantees 1 slot, advanced guarantees 2 slots and pure increases chance of 3 slots Added editor only ItemModContainerArmorSlot.TestSlots that outputs results of half a million rolls, can accept a tea bonus value to test out results with different tea levels
2 Months Ago
manifest
2 Months Ago
merge from main
2 Months Ago
Updated crafting tea shortname
2 Months Ago
Advanced and pure warming teas
2 Months Ago
Advanced and pure versions of cooling teas
2 Months Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
2 Months Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest