branchrust_reboot/main/temporal-aacancel
9 Commits over 0 Days - ∞cph!
Finished aa switch backend; updated ui options scene
Renamed temporal to tssaa just in case
Fixed dropdown convar forced value on awake
Improved fxaa quality by tweaking input; still much faster than any other option
Disabled sharpen on taa; already doing it later down the pipe
Replaced anti-aliasing toggle option with dropdown: off, fxaa, smaa, txaa (needs backend/convar work)
Modified dropdown code to allow setting image color on dropdown option (off=dark)
Fixed taa component position
Mixed in unity-std temporal anti-aliasing; has proper tonemap+reverse => filters bloom flicker; kept best of both
Better integration with native motion vectors
Added FXAA as an option for low end
Added custom version of playdead's temporal anti-aliasing