branchrust_reboot/main/temporal-aacancel

9 Commits over 0 Days - ∞cph!

10 Years Ago
Added custom version of playdead's temporal anti-aliasing
10 Years Ago
Mixed in unity-std temporal anti-aliasing; has proper tonemap+reverse => filters bloom flicker; kept best of both Better integration with native motion vectors Added FXAA as an option for low end
10 Years Ago
Fixed taa component position
10 Years Ago
Disabled sharpen on taa; already doing it later down the pipe Replaced anti-aliasing toggle option with dropdown: off, fxaa, smaa, txaa (needs backend/convar work) Modified dropdown code to allow setting image color on dropdown option (off=dark)
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Improved fxaa quality by tweaking input; still much faster than any other option
10 Years Ago
Fixed dropdown convar forced value on awake
10 Years Ago
Finished aa switch backend; updated ui options scene Renamed temporal to tssaa just in case