branchrust_reboot/main/temporal-aacancel

9 Commits over 0 Days - ∞cph!

8 Years Ago
Finished aa switch backend; updated ui options scene Renamed temporal to tssaa just in case
8 Years Ago
Fixed dropdown convar forced value on awake
8 Years Ago
Improved fxaa quality by tweaking input; still much faster than any other option
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Disabled sharpen on taa; already doing it later down the pipe Replaced anti-aliasing toggle option with dropdown: off, fxaa, smaa, txaa (needs backend/convar work) Modified dropdown code to allow setting image color on dropdown option (off=dark)
8 Years Ago
Fixed taa component position
8 Years Ago
Mixed in unity-std temporal anti-aliasing; has proper tonemap+reverse => filters bloom flicker; kept best of both Better integration with native motion vectors Added FXAA as an option for low end
8 Years Ago
Added custom version of playdead's temporal anti-aliasing