branchrust_reboot/main/texture_optimisations_2026cancel
2 Commits over 0 Days - Infinitycph!
optimised weapon ao textures. 68 were oversized on disk and nearly all were storing a
single channel as rgb. no weapons ships above 1024 now.
max size 2048 -> 1024 (52 files)
on disk 4096/2048 -> 1024/512/256 (68 files)
bit depth rgb -> 8-bit grey (58 files)
vram 114.8 MB -> 28.6 MB
ao convention on weapons is half the albedo, so 1024 against the usual 2048 albedo.
80 already did this, we were just inconsistent about it. we could half again on a per asset basis depending on size of object.
optimised darts textures and max sizes. we were shipping the radiation dart at 4k on all textures.
RadiationDart_AO 4096 -> 512
RadiationDart_bc 4096 -> 1024
RadiationDart_mg 4096 -> 1024
RadiationDart_nrm 4096 -> 1024
42.7 MB → 2.17 MB VRAM
looking at other textures that are unnecessarily big too to optimise where applicable.