branchrust_reboot/main/thirdpersonskinscancel
9 Commits over 30 Days - 0.01cph!
Fixed skin not getting applied to thrown satchel charge
Skin also gets applied when picking up a dud satchel charge
Fixed skins not applying to bone knife and club in third person
Save/load dof dist with camera state
Added a new debugging.debugcamera_offset convar to manage offset in the debugcamera in a way that doesn't zero out the third person camera offset
HideIfOwnerIsFirstPerson will now enable meshes if a debug camera exists (fixes held entity meshes not rendering when switching to debug camera while in first person)
Add Model components to various tool entities so that skins are properly assigned to the third person mesh
Fixed: salvaged icepick, longsword, rock, stone hatchet, stone pickaxe, explosive satchel, salvaged sword, hatchet, hammer and pickaxe