branchrust_reboot/main/thirdpersonskinscancel

9 Commits over 30 Days - 0.01cph!

4 Years Ago
Fixed skin not getting applied to thrown satchel charge Skin also gets applied when picking up a dud satchel charge
4 Years Ago
Fixed skins not applying to bone knife and club in third person
4 Years Ago
Merge from main
4 Years Ago
Cleanup
4 Years Ago
Merge from main
4 Years Ago
Save/load dof dist with camera state
4 Years Ago
Added a new debugging.debugcamera_offset convar to manage offset in the debugcamera in a way that doesn't zero out the third person camera offset
4 Years Ago
HideIfOwnerIsFirstPerson will now enable meshes if a debug camera exists (fixes held entity meshes not rendering when switching to debug camera while in first person)
4 Years Ago
Add Model components to various tool entities so that skins are properly assigned to the third person mesh Fixed: salvaged icepick, longsword, rock, stone hatchet, stone pickaxe, explosive satchel, salvaged sword, hatchet, hammer and pickaxe