branchrust_reboot/main/tincan_alarmcancel

85 Commits over 31 Days - 0.11cph!

2 Years Ago
scaled up the icon a wee bit
2 Years Ago
Update the wire positions when playing the wobble animation Tweaked main collider
2 Years Ago
Wobble animation when triggered Triggered when damaged
2 Years Ago
compile fix
2 Years Ago
reduced texture size on tin_can_wire to 256 x 64
2 Years Ago
merge from main
2 Years Ago
Not deployable inside trees Always look up and don't use the target normal
2 Years Ago
wire material setup and thickness
2 Years Ago
tincanwire mat and materials (need to work out uvs)
2 Years Ago
Wire deployable on the Deployed layers
2 Years Ago
Tin can alarm deployable anywhere in monuments Removed collisions with players
2 Years Ago
Tin can alarm art implemented
2 Years Ago
deploy model for tin can alarm
2 Years Ago
split off cans with their own pivot
2 Years Ago
tin can alarm art, lods, gibs, art prefab setup
2 Years Ago
Tin can alarm deployable in monuments (in terrain only for now) Adjusted deploy volume and colliders
2 Years Ago
Trees now trigger OnPhysicsNeighbourChanged when falling down, cutting any attached tin can alarm wire
2 Years Ago
Wire deployable on trees Minor placement fixes Cleanup
2 Years Ago
Models and materials folders
2 Years Ago
Recipe, description and placeholder icon
2 Years Ago
AI can now trigger tin can alarms
2 Years Ago
Placeholder audio, repair & protection values
2 Years Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
2 Years Ago
Client compile fix, code cleanup
2 Years Ago
Prefab tweaks
2 Years Ago
Wire deployment cancel condition
2 Years Ago
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed
2 Years Ago
Line of sight checks when placing down the wire
2 Years Ago
merge from main
2 Years Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
2 Years Ago
Placeholder model
2 Years Ago
Wire invisible over ~4 meters
2 Years Ago
Added distance-based culling to the wire shader
2 Years Ago
Wire deployment, player detection
2 Years Ago
Baseline, added item and entity prefabs