branchrust_reboot/main/travelling_vendor_fixes_2cancel
4 Commits over 0 Days - ∞cph!
Fix NRE happening on TravellingVendor::IgnorePlayer
Wrap spawn logs in UNITY_EDITOR checks
Stop Travelling Vendor from spawning on top of stuff inside the Radtown:
- Simplified Travelling Vendor spawning
- Profiling for spawn attempts
- Topology alongside better physics checks
- Refactor
Radtown puts down monument topology