branchrust_reboot/main/trimmed_asset_warmup/scene_warmupcancel

72 Commits over 30 Days - 0.10cph!

Today
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
Today
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
Today
Remove debug
Today
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
Today
Skip loading monument prefabs for non-procedural maps
Today
Remove another redundant mesh collider on ice sculpture
Yesterday
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
Yesterday
Fix more meshes missing R/W
Yesterday
Fix UIDialogs not working when using asset scenes
Yesterday
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
Yesterday
Remove optimized loading from the experimental options menu
Yesterday
Skip UI prefabs and skip scanning for additional references in the props prefabs
2 Days Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
2 Days Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
2 Days Ago
Merge from main
2 Days Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
2 Days Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds
3 Days Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
3 Days Ago
Load monument prefabs if procgen needs to run on the client or server
3 Days Ago
Fix possible NRE in ExtractReferences when updating asset scenes
3 Days Ago
Mark Rowboat_LOD2 as read/write
3 Days Ago
Mark a bunch more meshes as read/write
3 Days Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
3 Days Ago
Explicitly pull compute shaders into content.bundle
3 Days Ago
Fix running in editor with use bundles off
3 Days Ago
Hopefully fix mac path issue Move logging to editor/development builds only
3 Days Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
3 Days Ago
Merge from main
3 Days Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
3 Days Ago
Missed a loading indicator
4 Days Ago
Merge from main
4 Days Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
4 Days Ago
Clean up new loading status indicators
4 Days Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
5 Days Ago
Disable read/write on a bunch of larger models that shoudln't need it
5 Days Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
6 Days Ago
Fix skin viewer not working (need to use GameManager to instantiate)
6 Days Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
6 Days Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
6 Days Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
6 Days Ago
Delete BuildPrefabs (unused)
6 Days Ago
Merge from main
6 Days Ago
Disable using cached prefab list to build asset bundles
6 Days Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
7 Days Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)
7 Days Ago
Mark divesite shipping container collision mesh as readable
7 Days Ago
Fix LastLODCollider label not working with skinned meshes Don't mark overly detailed last LODs as readable
8 Days Ago
Merge from main
8 Days Ago
Remove IServerComponent from ServerProjectile because the client uses its properties in a few places to predict trajectory etc
8 Days Ago
NRE fixes when camera or sky are destroyed on scene unload