branchrust_reboot/main/trimmed_asset_warmup/scene_warmupcancel

97 Commits over 30 Days - 0.13cph!

12 Months Ago
Destroy generated map textures when disconnecting from a server
12 Months Ago
Null check before setting texture parameters in FoliageGrid
12 Months Ago
Merge from main
1 Year Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
1 Year Ago
Fix player models not being removed from the instance list when disconnecting from servers
1 Year Ago
Merge from main
1 Year Ago
Show loading screen when returning to the main menu
1 Year Ago
Pause LoadBalancer when unloading the world
1 Year Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
1 Year Ago
Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
1 Year Ago
Defer hiding the loading screen until after returning to the menu scene Fixes getting into a weird state when cancelling while waiting for asset scenes to load (they need to finish loading first)
1 Year Ago
Don't try to return prefabs to the pool if the map is being unloaded
1 Year Ago
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
1 Year Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
1 Year Ago
Fix NRE in ESPCanvas.Update on disconnect
1 Year Ago
Fix monument (world) prefabs missing after disconnect and reconnect
1 Year Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
1 Year Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
1 Year Ago
Merge from main
1 Year Ago
Fix FoliageGrid NRE on disconnect
1 Year Ago
Probably fix crash when canceling connecting to a server on "loading world"
1 Year Ago
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
1 Year Ago
Remove UI prefabs from server bundles
1 Year Ago
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
1 Year Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
1 Year Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
1 Year Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
1 Year Ago
Remove debug
1 Year Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
1 Year Ago
Skip loading monument prefabs for non-procedural maps
1 Year Ago
Remove another redundant mesh collider on ice sculpture
1 Year Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
1 Year Ago
Fix more meshes missing R/W
1 Year Ago
Fix UIDialogs not working when using asset scenes
1 Year Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
1 Year Ago
Remove optimized loading from the experimental options menu
1 Year Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
1 Year Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
1 Year Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
1 Year Ago
Merge from main
1 Year Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
1 Year Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds
1 Year Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
1 Year Ago
Load monument prefabs if procgen needs to run on the client or server
1 Year Ago
Mark Rowboat_LOD2 as read/write
1 Year Ago
Fix possible NRE in ExtractReferences when updating asset scenes
1 Year Ago
Mark a bunch more meshes as read/write
1 Year Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
1 Year Ago
Explicitly pull compute shaders into content.bundle
1 Year Ago
Fix running in editor with use bundles off