branchrust_reboot/main/useplayerupdatejobs3cancel

6 Commits over 0 Days - ∞cph!

Just Now
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
Just Now
Update: add ScatterValueToJob utility job Tests: none
3 Minutes Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
1 Hour Ago
Buildfix: fix up missed renames Tests: unity compiles
2 Hours Ago
Update: AntiHack now track it's own persistent cache of player states - base player internals redirect to the cache when jobs 3 is set Gets synced when player enters and leaves player cache (even if they're disconnecting). This allows us to change jobs level without mesing up player state. Tests: none, WIP
2 Hours Ago
Update: Gather more player state for Jobs3 work - rewrite how we add to/remove from PlayerCache to add custom handling for specific systems (needed for AntiHack) Tests: none