branchrust_reboot/main/vcc/steam_inputcancel
16 Commits over 61 Days - 0.01cph!
Steam Input is now the main (and only) gamepad input method.
Lots of refactor to strip the old double setup out.
Added a tool to copy VDFs from/to project/steam locations
Finally got a VDF working.
Added the VDF source and also some extra debugging.
Reflection hack to call ISteamInput::Init
Add gamepad config convars as menu options.
Fix menu cursor issue.
Merge from parent, including post merge fixes.