branchrust_reboot/main/vehicles/ModuleComponentRefactorTestcancel
15 Commits over 0 Days - ∞cph!
Set up engine for the cockpit+engine module using the new system. Rebuild manifest.
Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
Fix FX from engines when first spawning
Fix unassigned owner on conditionals
Imported remaining conditionals
1module_cockpit conditionals copied
Copied across all values except conditionals, updated editor GUI
Converted sliding components
Move TriggerParent module code
Rename ModuleEngineItems to VehicleModuleEngineItems
Initial work on test conversion to subclassing method. Currently not compiling.