branchrust_reboot/main/vehicles/vehicles_vfxcancel

64 Commits over 91 Days - 0.03cph!

6 Years Ago
Implemented all wheel/terrain effects onto the chassis types
6 Years Ago
Surface trail & spin effects
6 Years Ago
Wrapped conditional damage & exhaust states into the engine modules.
6 Years Ago
Variants for other engine models
6 Years Ago
Proper LightEX for destroyed burning vehicle engines.
6 Years Ago
Sub-effect LODs and consistency fixes.
6 Years Ago
Damage states
6 Years Ago
Scene backup
6 Years Ago
Merge from parent
6 Years Ago
Scene
6 Years Ago
Sprinkler vfx
6 Years Ago
Mats
6 Years Ago
Non 6-point smoke tests.
6 Years Ago
Cleanup
6 Years Ago
More
6 Years Ago
Various
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Fire stuff
6 Years Ago
mo fire & fury
6 Years Ago
Scene
6 Years Ago
Explosion 3 high/low renders & scene backup
6 Years Ago
More
6 Years Ago
Fixed PixelLit Advanced.shader regression
6 Years Ago
Progress
6 Years Ago
merge from parent
6 Years Ago
Backup
6 Years Ago
Scene
6 Years Ago
More
6 Years Ago
Backup
6 Years Ago
More SixPoint files
6 Years Ago
Cleanup
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Scene fix
6 Years Ago
Metas
6 Years Ago
Scene & mat
6 Years Ago
Test Files
6 Years Ago
Fixed particle shader lighting
6 Years Ago
Backup
6 Years Ago
Additional particle shader options
6 Years Ago
Fixes and additions to particle shader
6 Years Ago
More VFX files & new particle lighting test map
6 Years Ago
Cherrypicked shader
6 Years Ago
Merge from parent
6 Years Ago
Bunch of WIP clutter
6 Years Ago
Backup
6 Years Ago
Fixeroos
6 Years Ago
New fire
6 Years Ago
Backup