branchrust_reboot/main/viewmodel_fixcancel

19 Commits over 0 Days - ∞cph!

Today
Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
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Today
Changed all viewmodel PlaySound events to PlaySoundFirstPerson
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Today
Use convar
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Today
Viewmodel clothing support
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Yesterday
Utils, better managing draw events, fixes for particles and renderers not updating properly.
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3 Days Ago
Transforming EffectMounts to world space
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4 Days Ago
Fix for mipmap streaming override not working sometimes. Re enabled viewbob etc.
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4 Days Ago
utils update
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4 Days Ago
Changed candy materials to use standard shader so that we have no materials using forward opaque path
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4 Days Ago
Modified a few shaders so that all pass types are in the same order for all shader lods.
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4 Days Ago
Support transparent / grabpasses correctly, correctly calculating spherical harmonics in world space.
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8 Days Ago
Added support for most types of render pass in a slightly cleaner format.
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8 Days Ago
Utils to categorize materials / shaders properly
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9 Days Ago
More utils, putting data for events into a better format.
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9 Days Ago
Refactoring to support other passes. Utils to determine correct passes required for each renderer / material.
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10 Days Ago
Utils to find and load all relevant prefabs.
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11 Days Ago
Rendering into MotionVector buffers
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11 Days Ago
Disabling streaming for textures associated with the current view model.
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11 Days Ago
Very basic implementation with a lot of stuff broken / missing.
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