branchrust_reboot/main/viewmodelrendererscancel

11 Commits over 0 Days - ∞cph!

6 Days Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
6 Days Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
7 Days Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
7 Days Ago
Recache viewmodel renderers on molotov
7 Days Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
7 Days Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
7 Days Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
13 Days Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
14 Days Ago
Script setup on tools
14 Days Ago
Remaining throwables w/ script setup
14 Days Ago
Fixed one of the cake candles getting blown out out when you run far