branchrust_reboot/main/visualshadercancel

19 Commits over 121 Days - 0.01cph!

6 Months Ago
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6 Months Ago
Changed templates to a non-shader extension to prevent template menu script from refreshing
6 Months Ago
Merge from main
9 Months Ago
Updated to latest
9 Months Ago
Merge from main
9 Months Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
9 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
10 Months Ago
Merge from main
11 Months Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
11 Months Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
11 Months Ago
Added template ability to set port actions via LinkId instead of Id or Name
11 Months Ago
Leftover mirror conditional
11 Months Ago
Merge from main
11 Months Ago
Cleaned up ASE templates and added working Rust/Standard template w/ custom inspector
11 Months Ago
Deleted unused shader (UI.Additive-SoftMaskable)
11 Months Ago
Conditional mirror code path (static; off for now)
11 Months Ago
Merge from /main/hackweek_visualshader