branchrust_reboot/main/visualshadercancel

19 Commits over 121 Days - 0.01cph!

8 Months Ago
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8 Months Ago
Changed templates to a non-shader extension to prevent template menu script from refreshing
8 Months Ago
Merge from main
11 Months Ago
Updated to latest
11 Months Ago
Merge from main
11 Months Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
11 Months Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
1 Year Ago
Merge from main
1 Year Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
1 Year Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
1 Year Ago
Added template ability to set port actions via LinkId instead of Id or Name
1 Year Ago
Leftover mirror conditional
1 Year Ago
Merge from main
1 Year Ago
Cleaned up ASE templates and added working Rust/Standard template w/ custom inspector
1 Year Ago
Deleted unused shader (UI.Additive-SoftMaskable)
1 Year Ago
Conditional mirror code path (static; off for now)
1 Year Ago
Merge from /main/hackweek_visualshader