branchrust_reboot/main/vm_cleanup_new_armscancel
30 Commits over 30 Days - 0.04cph!
Beancan charge, C4, Bone Knife, Bota bag - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Rock, Survey charge, Water bottle, Water jug, Hammer - Updated to latest rig and arms, clean exports, anim changes, rebuilt prefabs
Torch, F1 Grenade, Supply signal - Updated to latest rig and arms, clean exports, rebuilt prefabs
Eoka Pistol, Flamethrower, Pipe Shotgun, Revolver - Updated to latest rig and arms, clean exports, rebuilt prefabs
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
Lr300, Semi auto rifle, SMG, Bolt rifle - Updated to latest rig and arms, clean exports, rebuilt prefabs
updated bolt deploy anim export
fixed clipping on big cleaver, longsword and mace attack at 85 fov
fixed issue with pickaxe attack hit anim
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
Bone club vm -fixed popping from throw cancel to idle
fixed arms clipping on m249 reload at max FOV
sawnoff shotgun - fixed arm clipping at max FOV, removed wobble at end of anim
View model settings
Set anims to use base mesh vessel
updated vm ak base pose, transition additions
increased speed of outro anim blend on ironsights
fixed skinning on vm bandages
update to sal cleaver controller
fixed bug with salvaged icepick disappearing FINALLY