branchrust_reboot/main/voice_delay_fixcancel
2 Commits over 0 Days - ∞cph!
Possible solution to voice latency that occurs after long playtimes
Add voice.bufferResetThreshold convar, takes a value in seconds. If the stored amount of voice data is greater than this duration then we skip most of the stored voice data to catch up
Defaulting to 3.5s, can be 0-5s (the max amount of data we store)
If it's set to 0 disable this fix entirely
Print a client log when this happens, would like to know if it works