branchrust_reboot/main/water-vis-triggercancel
11 Commits over 30 Days - 0.02cph!
Packed terrain coarse height & slope back together; made it quarter res again, compensated in foliage shader
Added dynamic visibility mask to water system
Added water visiblity trigger; modified WaterLevel to allow collision toggle
Added default lake material
Updated water prefab: moved water comp to root, other changes/cleanups
Refactor waterEx to better accomodate vis trigger changes
Updated water prefab
Updated hapis waterEx config
Water vis trigger now re-uses terrain trigger collider if available, by default
Added water collision with functionality akin to terrain collision
Updated Water prefab with WaterCollision
Added WaterCollision.GetIgnore for Bounds + GamePhysics path
Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
Fixed trigger OBB not matching scaled collider properly
Fixed water collision bounds getignore inverted test