branchrust_reboot/main/water-vis-triggercancel

11 Commits over 30 Days - 0.02cph!

10 Years Ago
Packed terrain coarse height & slope back together; made it quarter res again, compensated in foliage shader Added dynamic visibility mask to water system Added water visiblity trigger; modified WaterLevel to allow collision toggle Added default lake material Updated water prefab: moved water comp to root, other changes/cleanups
10 Years Ago
Fixed server compile
10 Years Ago
Merge from main
10 Years Ago
Refactor waterEx to better accomodate vis trigger changes Updated water prefab Updated hapis waterEx config
10 Years Ago
Comment cleanup
9 Years Ago
Merge from main
9 Years Ago
Water vis trigger now re-uses terrain trigger collider if available, by default Added water collision with functionality akin to terrain collision
9 Years Ago
Merge from main
9 Years Ago
Updated Water prefab with WaterCollision Added WaterCollision.GetIgnore for Bounds + GamePhysics path Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
9 Years Ago
Cherry picked 16937
9 Years Ago
Fixed trigger OBB not matching scaled collider properly Fixed water collision bounds getignore inverted test