branchrust_reboot/main/water-vis-triggercancel
11 Commits over 30 Days - 0.02cph!
Fixed trigger OBB not matching scaled collider properly
Fixed water collision bounds getignore inverted test
Updated Water prefab with WaterCollision
Added WaterCollision.GetIgnore for Bounds + GamePhysics path
Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
Water vis trigger now re-uses terrain trigger collider if available, by default
Added water collision with functionality akin to terrain collision
Refactor waterEx to better accomodate vis trigger changes
Updated water prefab
Updated hapis waterEx config
Packed terrain coarse height & slope back together; made it quarter res again, compensated in foliage shader
Added dynamic visibility mask to water system
Added water visiblity trigger; modified WaterLevel to allow collision toggle
Added default lake material
Updated water prefab: moved water comp to root, other changes/cleanups