branchrust_reboot/main/water-vis-triggercancel

11 Commits over 30 Days - 0.02cph!

8 Years Ago
Fixed trigger OBB not matching scaled collider properly Fixed water collision bounds getignore inverted test
8 Years Ago
Cherry picked 16937
8 Years Ago
Updated Water prefab with WaterCollision Added WaterCollision.GetIgnore for Bounds + GamePhysics path Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
8 Years Ago
Merge from main
8 Years Ago
Water vis trigger now re-uses terrain trigger collider if available, by default Added water collision with functionality akin to terrain collision
8 Years Ago
Merge from main
8 Years Ago
Comment cleanup
8 Years Ago
Refactor waterEx to better accomodate vis trigger changes Updated water prefab Updated hapis waterEx config
8 Years Ago
Merge from main
8 Years Ago
Fixed server compile
8 Years Ago
Packed terrain coarse height & slope back together; made it quarter res again, compensated in foliage shader Added dynamic visibility mask to water system Added water visiblity trigger; modified WaterLevel to allow collision toggle Added default lake material Updated water prefab: moved water comp to root, other changes/cleanups