branchrust_reboot/main/water2.9cancel

9 Commits over 0 Days - ∞cph!

9 Years Ago
Fixed dx9 inverted normals / broken reflections and ps_2_0 related errors Switched to using post-opaque as depth target during water depth pass
9 Years Ago
Reverted grab pass save; overlooked something
9 Years Ago
Merge from main
9 Years Ago
Fixed screen space normal texture frame delay when coming back from lower quality levels Saved one grab pass in ocean depth pass cmd buffer
9 Years Ago
Merge from main
9 Years Ago
Zero overdraw screen-space reflections (1 spp, hq only); important when displacement is everywhere along frustum depth Removed parts of deprecated code
9 Years Ago
Merge from main
9 Years Ago
Removed deprecated param
9 Years Ago
Implemented new mesh for ocean; finer lod scaling; no fog issues Fixed simulation stepping; tweaked ocean sim params Smoother near plane displacement attenuation Temporarily disabled SSR