branchrust_reboot/main/water3cancel
12 Commits over 0 Days - ∞cph!
Improved river to water transitions
Tweaked river hapis material foam settings
Added new Ocean water body prefab to all release scenes
Updated hapis water bodies to new system
Disabled clipping; touched shaders
Fixed foam computation causing gradient waves in high values; tweaked to roughly match
Fixed foam modulated by reflection; white foam is white
Foam in rivers now animates with waves
Fixed ocean color global shader property not linear
Fixed visibility toggle not working on some water bodies
Added water body component to generated rivers
Cherry picked water3 changesets from bandit_town
Finished water refactor for the most part, w/ all new features now working
Ocean, and other water bodies are now a separate game objects from Water system
Water reflection probe now created at runtime
Fixed probex in edit mode
Fixed deferred decals adding cmdbuf multiple times
Nuked deprecated script
Removed MRT blending fallbacks (dx9, gl2)
Enabled tod scattering in edit mode
Water refactor for runtime water body instancing, dynamic changes, edit-mode support, multiple cameras (wip)