branchrust_reboot/main/water3cancel

12 Commits over 0 Days - ∞cph!

6 Years Ago
Merge from main
6 Years Ago
Improved river to water transitions Tweaked river hapis material foam settings Added new Ocean water body prefab to all release scenes Updated hapis water bodies to new system
6 Years Ago
Disabled clipping; touched shaders
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Fixed foam computation causing gradient waves in high values; tweaked to roughly match Fixed foam modulated by reflection; white foam is white Foam in rivers now animates with waves Fixed ocean color global shader property not linear Fixed visibility toggle not working on some water bodies Added water body component to generated rivers
6 Years Ago
Cherry picked water3 changesets from bandit_town
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Finished water refactor for the most part, w/ all new features now working Ocean, and other water bodies are now a separate game objects from Water system Water reflection probe now created at runtime Fixed probex in edit mode Fixed deferred decals adding cmdbuf multiple times Nuked deprecated script
6 Years Ago
Merge from main
6 Years Ago
Removed MRT blending fallbacks (dx9, gl2) Enabled tod scattering in edit mode Water refactor for runtime water body instancing, dynamic changes, edit-mode support, multiple cameras (wip)