branchrust_reboot/main/water4cancel

83 Commits over 123 Days - 0.03cph!

4 Years Ago
Merge from main
4 Years Ago
Temporary removal of edit-only camera reload breaking underwater image effects in play mode
4 Years Ago
Merge from main
4 Years Ago
Fixed underwater shader broken by post opaque depth optimization
4 Years Ago
Optimized water interaction shader Fixed another interaction offset mismatch Added editor-only debug view for interactions Restricted interaction bounds to main camera
4 Years Ago
Fixed interaction offset handling camera jumps Fixed interaction foam uv across different map sizes
4 Years Ago
Fixed interaction offset computed using the wrong camera
4 Years Ago
Merge from main
4 Years Ago
Added light occludee radius scale control
4 Years Ago
Proper fix for 32170 Replaced wake disturbance in RHIB and Rowboat again
4 Years Ago
Fixed water interaction sometimes not rendered in-editor
4 Years Ago
Plugged wave system into new buoyancy fast path Plugged wave system into dive site marker Tweaked wave normal blending to make them more pronounced Toned down ocean refraction a notch
4 Years Ago
Merge from main
4 Years Ago
Fixed accum buffer movement not matching in larger maps Fixed water normal texture sampling; tweaked and updated all water mats
4 Years Ago
Fixed fractional camera scrolling breaking accumulation buffer
4 Years Ago
Cleared more redundant work Halved post-opaque depth texture size/bandwidth (testing)
4 Years Ago
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4 Years Ago
Improved shore transition quality and detail Increased high frequency wave scale Tweaked shore fade Small refactor to avoid redundant calcs
4 Years Ago
Fixed foam showing up close to camera near plane Fixed foam, caustics and spec occlusion shore fade Fixed ocean/shore z-fighting in vast majority of cases Fixed shore effects and SSR flickering when using TSSAA Fixed distant wave flickering w/ TSSAA using adaptive detail fade
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
protocol++
4 Years Ago
Merge from main
4 Years Ago
Added scale by speed component
4 Years Ago
Added wake disturbance to Rowboat and RHIB Tweaked disturbance foam
4 Years Ago
Motorrowboat reset
4 Years Ago
Merge from main
4 Years Ago
Disabled interaction displacement for now
4 Years Ago
Finished client-side texture optimizations
4 Years Ago
Fixed a couple of potential NREs handling interactions Fixed issue with instance buffer resizing + shader instance ID Added border fadeout to client-only interaction texture Changed motor rowboat rear submerge detection to use water system Updated waves to use less variations
4 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
4 Years Ago
More client/render guards
4 Years Ago
Fixed client/render errors and warnings on headless server
4 Years Ago
Fixed server compile
4 Years Ago
Merge from main
4 Years Ago
Integrated deep sea disturbance into water dynamics
4 Years Ago
Client foam fade using ping-pong accum-disperse
4 Years Ago
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4 Years Ago
Added instancing to client-only path Optimized process interactions Fixed server compile
4 Years Ago
Client only interaction matching server Moved water interaction to rustnative; updated binaries
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Clear native opt
4 Years Ago
Splitting client-only data Added debug path for client/server More raster path optimizations
4 Years Ago
Cherry picked 31335
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
mat
4 Years Ago
Moved some hard-coded params to material; tweaks