branchrust_reboot/main/weapon_refresh_salvaged_cleavercancel
21 Commits over 181 Days - 0.00cph!
Added Salvaged Cleaver sounds
Salvage cleaver animation updates
Anim bug fix and general polish pass
Subtract
146134 to bring back the new cleaver
Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Final clean up
- Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
Salvaged cleaver animation blend adjustments
Salvaged Cleaver weapon refresh animation polish pass
worldmodel, projectile and entity prefab set up
Initial viewmodel setup
- viewmodel prefab updated
- anim events added
- ironsights re-positioned
- rig (with hands) re-exported
- anims re-exported at origin
First pass weapon refresh salvaged cleaver set
Added Salvaged Cleaver Worldmodel
Setup Salvaged Cleaver Remake Folders
Added Salvaged Cleaver Remake Textures and Viewmodel
Setup Salvaged Cleaver Material