branchrust_reboot/main/weapon_refresh_salvaged_cleavercancel

21 Commits over 181 Days - 0.00cph!

5 Months Ago
Added Salvaged Cleaver sounds
5 Months Ago
Salvage cleaver animation updates
5 Months Ago
Anim bug fix and general polish pass
5 Months Ago
merge from main
5 Months Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
5 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
merge from main
7 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
main from main
8 Months Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
8 Months Ago
Salvaged cleaver animation blend adjustments
8 Months Ago
Salvaged Cleaver weapon refresh animation polish pass
8 Months Ago
more prefab setup
8 Months Ago
worldmodel, projectile and entity prefab set up
8 Months Ago
Initial viewmodel setup - viewmodel prefab updated - anim events added - ironsights re-positioned - rig (with hands) re-exported - anims re-exported at origin
9 Months Ago
merge from main
10 Months Ago
First pass weapon refresh salvaged cleaver set
10 Months Ago
Added Salvaged Cleaver Worldmodel
10 Months Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material