branchrust_reboot/main/weapon_refresh_salvaged_cleavercancel

21 Commits over 181 Days - 0.00cph!

2 Months Ago
Added Salvaged Cleaver sounds
2 Months Ago
Salvage cleaver animation updates
2 Months Ago
Anim bug fix and general polish pass
2 Months Ago
merge from main
3 Months Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
3 Months Ago
merge from main
3 Months Ago
merge from main
4 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
main from main
5 Months Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
5 Months Ago
Salvaged cleaver animation blend adjustments
6 Months Ago
Salvaged Cleaver weapon refresh animation polish pass
6 Months Ago
more prefab setup
6 Months Ago
worldmodel, projectile and entity prefab set up
6 Months Ago
Initial viewmodel setup - viewmodel prefab updated - anim events added - ironsights re-positioned - rig (with hands) re-exported - anims re-exported at origin
6 Months Ago
merge from main
7 Months Ago
First pass weapon refresh salvaged cleaver set
7 Months Ago
Added Salvaged Cleaver Worldmodel
7 Months Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material