branchrust_reboot/main/wire_slacking/optimisationscancel

27 Commits over 0 Days - ∞cph!

12 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
12 Months Ago
merge from main
12 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
12 Months Ago
Fixed doors returning wrong total line anchors count
12 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
12 Months Ago
merge from main
1 Year Ago
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1 Year Ago
Fixed line anchors fuckery again
1 Year Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
1 Year Ago
Merge from main
1 Year Ago
NotifyLOD component on hose prefabs
1 Year Ago
Code cleanup, comments
1 Year Ago
Fixed wire length calculation
1 Year Ago
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1 Year Ago
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1 Year Ago
Update line anchor using jobs
1 Year Ago
▌▆▄▇▅ ▆ ▉█▄▉█ ▉█ ▉▇▆ ▆▆█▄▆▇ ▅▉ ▋▍▄▉█ █▍▋▄ ▅▅▅ ▊▄ ▋▉▆▅█▄▌▌ ▊▌ ▅▇▆ ▊▄▌▇ ▉▄▉▊, ▆▆▍ ▍▉ ▊ ▋ ▉▆▇'▆ ▉▅▉ ▍▋▄▍▄▊ ▌▆▅█▅▅▆ ▊▅▌▊ ▄▅█▉ ▆ ▆▅▍█▅ ▇▇ █ ▍▌▅▅ ▄▄▆▊▄ ▌▋▍▄ ▉▌ ▇▇▄▇█ ▋▅▇ ▋▄▊▉▍▍▊▉
1 Year Ago
merged main into wire_slacking/optimisations
1 Year Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
1 Year Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
1 Year Ago
float3 instead of Vector3, moving wires fixes
1 Year Ago
Bezier.ApplyLineSlack micro optims
1 Year Ago
Moved wire slack calculation to job system, wip