branchrust_reboot/main/wire_slacking/optimisationscancel

20 Commits over 0 Days - Infinitycph!

2 Years Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
2 Years Ago
merge from main
2 Years Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
2 Years Ago
Fixed doors returning wrong total line anchors count
2 Years Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
2 Years Ago
merge from main
2 Years Ago
Fixed line anchors fuckery again
2 Years Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
2 Years Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
2 Years Ago
Merge from main
2 Years Ago
NotifyLOD component on hose prefabs
2 Years Ago
Code cleanup, comments
2 Years Ago
Fixed wire length calculation
2 Years Ago
Update line anchor using jobs
2 Years Ago
merged main into wire_slacking/optimisations
2 Years Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
2 Years Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
2 Years Ago
float3 instead of Vector3, moving wires fixes
2 Years Ago
Bezier.ApplyLineSlack micro optims
2 Years Ago
Moved wire slack calculation to job system, wip