branchrust_reboot/main/wire_slacking/optimisationscancel

27 Commits over 0 Days - ∞cph!

6 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
6 Months Ago
merge from main
6 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
6 Months Ago
Fixed doors returning wrong total line anchors count
6 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
Fixed line anchors fuckery again
6 Months Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
6 Months Ago
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6 Months Ago
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6 Months Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
6 Months Ago
Merge from main
6 Months Ago
NotifyLOD component on hose prefabs
6 Months Ago
Code cleanup, comments
6 Months Ago
Fixed wire length calculation
6 Months Ago
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7 Months Ago
7 Months Ago
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7 Months Ago
Update line anchor using jobs
7 Months Ago
▌▆▄▇▅ ▆ ▉█▄▉█ ▉█ ▉▇▆ ▆▆█▄▆▇ ▅▉ ▋▍▄▉█ █▍▋▄ ▅▅▅ ▊▄ ▋▉▆▅█▄▌▌ ▊▌ ▅▇▆ ▊▄▌▇ ▉▄▉▊, ▆▆▍ ▍▉ ▊ ▋ ▉▆▇'▆ ▉▅▉ ▍▋▄▍▄▊ ▌▆▅█▅▅▆ ▊▅▌▊ ▄▅█▉ ▆ ▆▅▍█▅ ▇▇ █ ▍▌▅▅ ▄▄▆▊▄ ▌▋▍▄ ▉▌ ▇▇▄▇█ ▋▅▇ ▋▄▊▉▍▍▊▉
7 Months Ago
merged main into wire_slacking/optimisations
7 Months Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
7 Months Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
7 Months Ago
float3 instead of Vector3, moving wires fixes
7 Months Ago
Bezier.ApplyLineSlack micro optims
7 Months Ago
Moved wire slack calculation to job system, wip