branchrust_reboot/main/world_update_2/clouds-testcancel

22 Commits over 61 Days - 0.02cph!

8 Months Ago
tweaks
9 Months Ago
blend between two atmopsheric haze factors over height
9 Months Ago
Expose many more configurable properties
9 Months Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
9 Months Ago
further progress
9 Months Ago
Increase prominence of wisps
9 Months Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
9 Months Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
9 Months Ago
further sunrise/sunset tweaks
9 Months Ago
merge from world_update_2
9 Months Ago
update defaults, ExecuteInEditMode, weather viewer
9 Months Ago
- take sun and ambient colors from proper TOD scattering components - make sunset/sunrise lighting on clouds MUCH prettier
9 Months Ago
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
10 Months Ago
second noise layer for coverage
10 Months Ago
add configurable offsets for coverage and instability noise gen
10 Months Ago
per-sample fogging
10 Months Ago
- further cloud density+lighting model experimenting - add noise generator for the 2D cloud map (controlling coverage and cloud type), values can be tweaked and texture regenerated at runtime - clean up
10 Months Ago
- Further cloud experimenting/prototyping - Set up proper render order for output texture (mesh in front of sky dome/sun/moon/stars) - Set up shader to render clouds into reflection probe - Better partial update pattern
10 Months Ago
further progress
10 Months Ago
temporary manual z-test
10 Months Ago
incremental updates, respond to texsize change in editor
11 Months Ago
testing cloud improvements