branchrust_reboot/main/world_update_2/clouds-testcancel
22 Commits over 61 Days - 0.02cph!
blend between two atmopsheric haze factors over height
Expose many more configurable properties
- further tweaking
- fix screen projection mode
- coverage map tiling
- worley noise in coverage detail layer
Increase prominence of wisps
- get sun color from proper components
- sharpen density curve to improve definition
- also sharpen density-coverage falloff curve
- better approximation of inner glow/multiple scattering and ambient scattering
- add cloud config preset system, presets can be transitioned between
- add presets: scattered, sparse, thin, thin2
- weather map moves with wind vector and skews coverage shapes
- don't follow the camera Y component, just XZ
- more lighting and shaping tweaks
- add editor window to view live weather map
- set up proper gameobject+mesh under sky dome to display the render
further sunrise/sunset tweaks
merge from world_update_2
update defaults, ExecuteInEditMode, weather viewer
- take sun and ambient colors from proper TOD scattering components
- make sunset/sunrise lighting on clouds MUCH prettier
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
second noise layer for coverage
add configurable offsets for coverage and instability noise gen
- further cloud density+lighting model experimenting
- add noise generator for the 2D cloud map (controlling coverage and cloud type), values can be tweaked and texture regenerated at runtime
- clean up
- Further cloud experimenting/prototyping
- Set up proper render order for output texture (mesh in front of sky dome/sun/moon/stars)
- Set up shader to render clouds into reflection probe
- Better partial update pattern
incremental updates, respond to texsize change in editor
testing cloud improvements