branchrust_reboot/main/world_update_2/radioactive_watercancel

30 Commits over 31 Days - 0.04cph!

2 Days Ago
Fixed server build error
6 Days Ago
Radioactive water~ Looting player will now be irradiated whilst looting a dead/alive player that has large amounts of radioactive water on them (this only happens in the looting window) Items now have some standardised methods to look for radiation amounts. For the time being these are only > 0 if the item has a ContainerRads item mod Much cleaner routing through BasePlayer-Client.Looting as well as LootableCorpse New file to specifically deal with these radiation changes on BasePlayer Splashable now uses new methods Route radiation check updates through PlayerLoot::SendUpdate to further prevent unneeded calculations
8 Days Ago
Fixed broken rad counts from container Amounts update on changed instead
8 Days Ago
Player loot method to grab rads
8 Days Ago
Rerouted to ItemContainer instead
8 Days Ago
Fixed a bug crashing the editor on start ModInit was too early for ItemManager?
8 Days Ago
Attempt at routing rad amounts through item containers
9 Days Ago
Missing Radiation files
9 Days Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
10 Days Ago
Rads are applyed to player motabolism instead
11 Days Ago
world_update_2 -> world_update_2/radioactive_water
16 Days Ago
world_update_2 -> world_update_2/radioactive_water
18 Days Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
18 Days Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
18 Days Ago
Merge World Update 2 -> Radioactive Water
22 Days Ago
Radioactive water reduces thirst rather than increasing it
22 Days Ago
Ensured radtown has correct lake setup
22 Days Ago
Merge world_update_2
25 Days Ago
Water barrel accepts radioactive water
25 Days Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
25 Days Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
25 Days Ago
Fillwater command now supports radioactive water
25 Days Ago
Radioactive water will kill all plants in a planter when splashed
25 Days Ago
planter splash check
25 Days Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
25 Days Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
25 Days Ago
Swapped radioactive water check from physics checks to a texture map instead
26 Days Ago
Added drinkable radioactive water to new radtown S2P
26 Days Ago
Revert procedural map
26 Days Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected